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test/maacs/v2/3dcc/de.yaml
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test/maacs/v2/3dcc/de.yaml
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goal: >
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Studierenden erlernen ein breites Spektrum an computergrafischen
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Grundlagen zur Erstellung von 3D Inhalten für Spiele, Animationen und
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Visualisierungen. Es wird vertieftes, praxisorientiertes Wissen im
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Bereich der 3D Modellierung Animation und Compositing vermittelt.
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Darüber hinaus lernen die Studierenden Grundlagen der Ästhetik,
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Komposition des Raumes um mit computergrafischen Mitteln visuell
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anspruchsvolle Inhalte zu konzipieren, planen und umzusetzen.
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Es werden technologisch neueste Methoden eingesetzt um die
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verschiedene Ausspielwege von 3D Inhalten an Projektarbeiten
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zu erlernen.
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content: |
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- Menschliche Wahrnehmung
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- Visuelle Kommunikation und Design Methodik
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- Szenengestaltung, Gestalt und Semiotik
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- Didaktik des Raums
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- 3D Modelle und Darstellung
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- Modellierungstechniken
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- Animationsprinzipien und techniken
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- Match-Moving und Motion-Capturing
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- Szenen und Projektmanagement
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- Bildsyntheseverfahren (Rasterization, Raytracing, Pathtracing und Radiosity)
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- Beleuchtungsmodelle, Texturierung, PBR workflow
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- Licht- und Kamerasetzung
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- Special FX und 3D Compositing
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teaching-material: |
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- Seminare
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- Übungen
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- Blitzentwürfe
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- Video-Tutorien
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prerequisites: |
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Formale Voraussetzung bestehen nicht. Für eine erfolgreiche Teilnahme sollte das Modul „Grundlagen der Computergrafik“ im Vorfeld belegt werden.
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author-of-indenture:
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workload: "150h Insgesamt bestehend aus 60 Stunden Präsenzzeit, 60 Stunden Selbststudium, 30h Prüfung und Prüfungsvorbereitung"
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remarks:
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test/maacs/v2/3dcc/en.yaml
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test/maacs/v2/3dcc/en.yaml
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goal: |
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Students learn a wide range of fundamental computer graphics concepts to create 3D content for games, animations and visualizations. In-depth, practice-oriented knowledge in the field of 3D modeling animation and compositing is taught. In addition, students learn basics principles of aesthetics, composition of space make efficient use of computer graphics to conceptualize, plan and implement visually appealing content. Latest techniques are tought to adapt to a number of 3D content pipelines through project work.
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content: |
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- Human perception
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- Visual communication and design methodology
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- Scenedesign, Gestalt and semiotics
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- Tenets of space
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- 3D model representations and visualization
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- modelling techniques
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- Animationprinciples and techniques
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- Match-Moving and Motion-Capturing
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- Scene- and project management
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- Image synthesis (rasterization, raytracing, pathtracing and radiosity)
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- Lighttransport, texturing and PBR workflow
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- Lighting and camera work
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- special FX and 3D compositing
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teaching-material: |
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- seminar
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- exersises
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- inpromptu designs
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- video tutorials
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prerequisites: >
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No formal prerequisites. For a successful attendance the course *Computergraphics* is recommended.
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workload: "overall 150h comprising of 60h in-person training, 60h of self-study and 30h exam preperation and exam"
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form-of-exam:
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spec: submitted project (70%) and oral exam (30% ~20min)
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remarks:
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test/maacs/v2/3dcc/mod.yaml
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test/maacs/v2/3dcc/mod.yaml
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name: 3D Content Creation
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instructor: Prof. Hartmut Seichter, PhD
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id: 3DCC
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form-of-instruction:
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- seminar: 2
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- exersise: 2
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credits: 5
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form-of-exam:
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type: alternative
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spec: abzugebende Projektarbeit (70%) und mündliche Prüfung (30% ~20min)
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duration:
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value: 1
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