update projection matrix representation and update dependencies
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736e1c46a3
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2 changed files with 56 additions and 50 deletions
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@ -54,12 +54,18 @@ pub fn make_projection_rh_from_frustum_reversed(
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let c = z_near / (z_far - z_near);
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let d = z_far * z_near / (z_far - z_near);
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let sx = 2.0 * z_near / (right - left);
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let sy = 2.0 * z_near / (top - bottom);
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//
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Mat4::from_cols(
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Vec4::new(2.0 * z_near / (right - left), 0.0, 0.0, 0.0),
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Vec4::new(0.0, 2.0 * z_near / (top - bottom), 0.0, 0.0),
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Vec4::new(sx, 0.0, 0.0, 0.0),
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Vec4::new(0.0, sy, 0.0, 0.0),
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Vec4::new(a, b, c, -1.0),
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Vec4::new(0.0, 0.0, d, 0.0),
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)
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}
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pub fn make_projection_rh_custom(fov_y: f32, aspect_ratio: f32, z_near: f32, z_far: f32) -> Mat4 {
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