diff --git a/examples/tappyplane/tappyplane.cpp b/examples/tappyplane/tappyplane.cpp index 4d4a5cc..45b4ac5 100644 --- a/examples/tappyplane/tappyplane.cpp +++ b/examples/tappyplane/tappyplane.cpp @@ -81,6 +81,8 @@ struct Background { } void update() { + scrolling_speed *= SCROLLING_SPEED_INC_FACTOR; + for (auto& sprite : sprites) { sprite.pivot.x() -= scrolling_speed; if (sprite.pivot.x() <= -2.0f) { @@ -139,6 +141,8 @@ struct Ground { } void update() { + scrolling_speed *= SCROLLING_SPEED_INC_FACTOR; + for (auto& sprite : sprites) { sprite.pivot.x() -= scrolling_speed; if (sprite.pivot.x() <= -2.0f) { @@ -252,6 +256,8 @@ struct Rocks { } void update() { + scrolling_speed *= SCROLLING_SPEED_INC_FACTOR; + top_sprite.pivot.x() -= scrolling_speed; bottom_sprite.pivot.x() -= scrolling_speed; @@ -653,18 +659,11 @@ struct App { } else if (game_state == GameState::Playing) { background.update(); ground.update(); - rocks1.update(); rocks2.update(); plane.update(window.keyboard_input()); - // @ToDo: Should we really do this here? - background.scrolling_speed *= SCROLLING_SPEED_INC_FACTOR; - ground.scrolling_speed *= SCROLLING_SPEED_INC_FACTOR; - rocks1.scrolling_speed *= SCROLLING_SPEED_INC_FACTOR; - rocks2.scrolling_speed *= SCROLLING_SPEED_INC_FACTOR; - if (plane.aabb.is_colliding_with(rocks1.top_aabb) || plane.aabb.is_colliding_with(rocks1.bottom_aabb) || plane.aabb.is_colliding_with(rocks2.top_aabb) || @@ -693,12 +692,9 @@ struct App { context.clear(); background.draw(shader); - plane.draw(shader); - rocks1.draw(shader); rocks2.draw(shader); - ground.draw(shader); // Kinda dumb that we check the game state here the second time but