From a61d10bb563a6dcf34e868eb7b86d27809e11eac Mon Sep 17 00:00:00 2001
From: Hartmut Seichter <hartmut@technotecture.com>
Date: Tue, 28 May 2024 23:33:10 +0200
Subject: [PATCH] removed cruft from quickwings

---
 examples/quickwings/quickwings.cpp | 25 +++++++------------------
 1 file changed, 7 insertions(+), 18 deletions(-)

diff --git a/examples/quickwings/quickwings.cpp b/examples/quickwings/quickwings.cpp
index 2d8bd96..9df112b 100644
--- a/examples/quickwings/quickwings.cpp
+++ b/examples/quickwings/quickwings.cpp
@@ -1,14 +1,10 @@
 /**
  * paradiso - Paradigmen der Softwareentwicklung
  *
- * (c) Copyright 2023 Hartmut Seichter, Robin Rottstädt, brxxh (Hannes Brothuhn)
+ * (c) Copyright 2023-2024 Hartmut Seichter, Robin Rottstädt, brxxh (Hannes Brothuhn)
  *
  */
 
-#include <bits/iterator_concepts.h>
-#include <cstdio>
-#include <cstdlib>
-#include <ostream>
 #include <paradiso/bitmap.hpp>
 #include <paradiso/bitmap_io.hpp>
 #include <paradiso/context.hpp>
@@ -20,14 +16,7 @@
 #include <paradiso/window.hpp>
 
 #include <chrono>
-#include <iomanip>
-#include <iostream>
 #include <thread>
-#include <unordered_map>
-#include <cstdlib>
-#include <ctime>
-
-// #include "lib/image_loader.hpp"
 
 const int frame_rate = 60;
 bool game_over = false;
@@ -115,7 +104,7 @@ struct Pipe {
             .scale = {paradiso::Vector2<float>::make(((500.0f - (500.0f - 52.0f)) / 500.0f) * 2.25f, ((700.0f - (700.0f - 320.0f)) / 700.0f) * 2.25f)}};
 
         paused = true;
-        
+
     }
 
     void update() {
@@ -163,7 +152,7 @@ struct Pipe {
         shader.set_uniform("pivot", pipe_bottom.pivot);
         shader.set_uniform("scale", pipe_bottom.scale);
         renderer1.draw(pipe_bottom, shader);
-        
+
         shader.set_uniform("pivot", pipe_top.pivot);
         shader.set_uniform("scale", pipe_top.scale);
         shader.set_uniform("rotation", pipe_top.rotation);
@@ -302,12 +291,12 @@ struct QuickWings {
         if (game_over == true) {
             paused = true;
         }
-        
+
         // Stop game
         if (paused) {
             return;
         }
-        else {    
+        else {
            // Apply gravity
            velocity += gravity;
 
@@ -406,7 +395,7 @@ struct Message {
             messageSprite.pivot.y() = pos;
         }
     }
-    
+
     void on_keyboard(const paradiso::Window::KeyboardInputStack& input) {
         if (input.size()) {
             start = true;
@@ -517,7 +506,7 @@ auto main() -> int {
         grass.draw(shader);
         message.draw(shader);
 
-        if (game_over == true) {   
+        if (game_over == true) {
             gameover.draw(shader);
         }