#ifndef PARADISO_VECTOR_HPP #define PARADISO_VECTOR_HPP #include "matrix.hpp" namespace paradiso { /** * Basic vector types used in pixwerx. */ template struct Vector2 : Matrix<2, 1, T> { using base_type = Matrix<2, 1, T>; constexpr const T& x() const noexcept { return (*this)[0]; } constexpr T& x() { return (*this)[0]; } constexpr const T& y() const { return (*this)[1]; } constexpr T& y() { return (*this)[1]; } inline auto homogenous(T w = 1) const { return Matrix<3, 1, T>({x(), y(), w}); } static T angle_between(const Vector2& a, const Vector2& b) { return std::acos(dot(a.normalized(), b.normalized())); } }; template struct Vector3 : Matrix<3, 1, T> { using base_type = Matrix<3, 1, T>; constexpr const T& x() const { return (*this)[0]; } constexpr T& x() { return (*this)[0]; } constexpr const T& y() const { return (*this)[1]; } constexpr T& y() { return (*this)[1]; } constexpr Vector2 xy() const noexcept { return {x(), y()}; } static constexpr Vector3 cross(const Vector3& lhs, const Vector3& rhs) { return vector3_({lhs[1] * rhs[2] - rhs[1] * lhs[2], lhs[2] * rhs[0] - rhs[2] * lhs[0], lhs[0] * rhs[1] - rhs[0] * lhs[1]}); } static constexpr auto x_axis() noexcept { return Vector3::make(T{1}, T{0}, T{0}); } static constexpr auto y_axis() noexcept { return Vector3::make(T{0}, T{1}, T{0}); } static constexpr auto z_axis() noexcept { return Vector3::make(T{0}, T{0}, T{1}); } }; }; // namespace paradiso #endif