pixwerx/src/scene/include/pw/scene/components/projection.hpp
Hartmut Seichter 564cda1345 WiP
2024-07-27 09:40:02 +02:00

75 lines
2.2 KiB
C++

/*
* Copyright (C) 1999-2024 Hartmut Seichter
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY AUTHOR AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL AUTHOR OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef PW_SCENE_PROJECTION_HPP
#define PW_SCENE_PROJECTION_HPP
#include <pw/core/matrix.hpp>
namespace pw {
struct projection {
void set_matrix(const matrix4x4 &projection)
{
this->projection_matrix = projection;
// recompute the simplified parameters
// auto near = _projection(3,4);
// auto far = _projection(3,4);
// right = (1-m14) / m11
// near = (1+m34)/m33;
// far = -(1-m34)/m33;
// bottom = (1-m24)/m22;
// top = -(1+m24)/m22;
// left = -(1+m14)/m11;
// right = (1-m14)/m11;
// real_t fov_raw = float( atan (top / near_)) * * 2.0f;
}
operator const matrix4x4&() const
{
return projection_matrix;
}
void set_frustum(real_t left,
real_t right,
real_t top,
real_t bottom)
{
}
matrix4x4 projection_matrix;
};
}
#endif