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pixwerx

pixwerx is an opinionated, academic approach to a 3D engine. It tries to mix modern andproven methods to build a fast and portable engine beyond pure 3D.

Design Principles

Dogdooding: pixwerx is built on the principle of dogfooding. The engine is a full-stack system that tries to implement all necessary functions. The engine editor is just a UI build with the engine.

Reasonable dependencies: like many engines pixwerx tries to include as much 3rd- party code as possible and implements some of the core systems itself.

No premature optimization: pixwerx implements only very few systems with machine code. It tries to utilize the power of the compiler as much as possible.

Computer graphics 101: pixwerx does implement graphics components and systems in a way that makes code portable and not over-parameterized. Usability is achieved through layers on top of the core components.

License

pixwerx is licenced under the terms of the MIT License. Please consult the LICENSE file.

Authors

© 1999-2020 Hartmut Seichter