-- loading our libraries pw.script:initialize() print("hello pixwerx!") local v1 = pw.vector3.new(3,2,1) v1:set(0,1,2) print("v1 ",v1.x,v1.y,v1.z) ---- objects need to be cloned ----local v2 = v:clone() --local v2 = v ---- manipulate stuff --v.x = 0.2 --v.y = pw.pi --print("v : ", v:v()) --print("v2: ", v2:v()) local q = pw.quaternion.new() print("q",q.x,q.y,q.z,q.w) qi = q:inverse() print("q.inverse",qi.x,qi.y,qi.z,qi.w) local q2 = pw.quaternion.new(0,0,0,1) qm = pw.quaternion.lerp(q,qi) print("q.m",qm.x,qm.y,qm.z,qm.w) -- axis angle test local aa = pw.axisangle.new(v1,0.707) print("aa.axis",aa.axis.x,aa.axis.y,aa.axis.z) print("aa.angle",aa.angle) local n_1 = pw.node.new("node-1") local n_2 = pw.node.new("node-2") print("node 1: ", n_1.name) print("node 2: ", n_2.name) print(pw.node.create()) print("node children ",n_1:children()) --print(n_1:shared()) --print(pw.my_func()) --n_1:add_child() --local w = pw.window.new() --while w:update() --do -- -- print("update") --end --local scene = pw:scene.new()