set(hdrs include/pw/visual/shader.hpp include/pw/visual/pipeline.hpp include/pw/visual/texture.hpp include/pw/visual/vertex_array.hpp ) set(srcs src/shader.cpp src/context.cpp src/pass.cpp src/pipeline.cpp src/target.cpp src/texture.cpp src/vertex_array.cpp ) set(srcs_shader src/shader/unlit_vs.glsl src/shader/unlit_fs.glsl ) add_library(pwvisual STATIC ${hdrs} ${srcs} ${srcs_shader} ) target_include_directories( pwvisual PUBLIC include ) target_link_libraries(pwvisual pwscene glad) #add_subdirectory(tests)