# pixwerx pixwerx is an opinionated, academic approach to a 3D engine. It tries to mix modern andproven methods to build a fast and portable engine beyond pure 3D. ## Design Principles Dogdooding: pixwerx is built on the principle of dogfooding. The engine is a full-stack system that tries to implement all necessary functions. The engine editor is just a UI build with the engine. Reasonable dependencies: like many engines pixwerx tries to include as much 3rd- party code as possible and implements some of the core systems itself. No premature optimization: pixwerx implements only very few systems with machine code. It tries to utilize the power of the compiler as much as possible. Computer graphics 101: pixwerx does implement graphics components and systems in a way that makes code portable and not over-parameterized. Usability is achieved through layers on top of the core components. ## License pixwerx is licenced under the terms of the MIT License. Please consult the LICENSE file. ## Authors © 1999-2020 Hartmut Seichter