# pixwerx

pixwerx is an opinionated, academic approach to a 3D graphics engine. It mixes
modern and proven methods to build a fast and portable graphics system.

## Design Principles

Dogfooding: pixwerx is built on the principle of dogfooding. The engine is a
full-stack system that tries to implement all necessary functions. The engine
editor is just a UI build with the engine.

Reasonable dependencies: like many engines pixwerx tries to include as much 3rd-party code as possible and implements some of the core systems itself.

No premature optimization: pixwerx implements only very few systems with machine code. It tries to utilize the power of the compiler as much as possible.

Computer graphics 101: pixwerx does implement graphics components and systems in a  way that makes code portable and not over-parameterized. Usability is
achieved through layers on top of the core components.


## License

pixwerx is licenced under the terms of the MIT License. Please consult the
LICENSE file.

## Authors

© 1999-2020 Hartmut Seichter