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425072bdec
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now moved from mesh to geometry - file renamed and includes fixed
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2020-12-03 00:16:34 +01:00 |
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5833691cb7
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index_t needs to be same size as GL_UNSIGNED_INT
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2020-12-02 23:45:56 +01:00 |
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7e14aea49e
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start bisecting
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2020-12-02 23:31:06 +01:00 |
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455177d33e
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added debug code to find 'black screen of death'
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2020-12-02 17:09:02 +01:00 |
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a53db41bab
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migrated mindmap to minder
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2020-12-02 17:08:05 +01:00 |
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bf41ce9544
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WiP
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2020-12-02 15:22:39 +01:00 |
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0cd3c99119
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experimenting around with scene and rendering components
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2020-12-01 23:22:19 +01:00 |
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8915080b64
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testing a ecs
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2020-11-24 23:54:49 +01:00 |
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47d28b4f1e
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slight refactoring
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2020-03-02 19:35:34 +01:00 |
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e01df69575
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added new GLFW
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2020-03-02 19:35:17 +01:00 |
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a9626cc33f
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just a bit of tinkering around
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2020-03-02 12:27:04 +01:00 |
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70424c8819
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some more work on the call stack of the visual component
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2019-02-24 22:57:06 +01:00 |
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dd908ead95
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need to think about resource management
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2019-02-20 21:52:41 +01:00 |
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d2de6d410f
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more fixes for matrix transforms ... projections should be working now
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2019-02-19 22:30:17 +01:00 |
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9db2490989
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finally got the ortho projection and some other stuff working
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2019-02-19 21:59:39 +01:00 |
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8eda3df225
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some small refactorings
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2019-02-18 19:31:53 +01:00 |
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d8fac9045b
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skeleton for setting uniforms with variants
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2019-02-12 22:44:51 +01:00 |
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f9fbf44391
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C++17 std::variant and shader uniforms are a match made in heaven ; )
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2019-02-12 22:23:06 +01:00 |
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40b84fb78f
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plenty of additions to rendering. transformation now work almost as expected ...
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2019-02-12 21:28:20 +01:00 |
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841b0eeb46
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Added a bound for a start. Now the combination of mesh and renderer need to be tested.
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2019-02-07 13:15:21 +01:00 |
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d1e5b558b7
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Add homgenization constructors
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2019-02-07 12:30:55 +01:00 |
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0f5058bd18
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testing uniforms and shaders
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2019-02-07 11:04:10 +01:00 |
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0f823dd419
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Merge remote branch 'origin/master'
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2019-02-07 10:33:21 +01:00 |
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4c8cac13aa
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Clean up the path implementation and a few other things.
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2019-02-06 21:36:30 +01:00 |
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a5cdf4e5f9
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fix for Linux
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2019-02-06 13:13:29 +01:00 |
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40e8c43e01
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moving to a structure in visual representing the underlying APIs first and then layering on top the scene graph. Various other additions and fixes.
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2019-02-02 00:11:33 +01:00 |
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7037abbcb6
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WiP
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2019-01-31 16:54:12 +01:00 |
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62281699ea
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now lets get texturing working
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2019-01-31 15:55:16 +01:00 |
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d9bbef876e
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working mesh rendering and shader uniforms
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2019-01-30 23:52:38 +01:00 |
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ad13cea0ca
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well missing stuff from commit before ...
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2019-01-27 15:22:55 +01:00 |
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f95231f339
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fix for axisangle to matrix conversion
checked with rotation matrices and mesh apply
quick hack for a AABB calculation
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2019-01-27 15:22:23 +01:00 |
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46036f15bf
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add missing files
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2019-01-25 18:01:16 +01:00 |
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5245ceb112
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still plenty of problems with angleaxis and other linear algebra stuff
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2019-01-25 18:01:01 +01:00 |
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9bdc13e3fc
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starting to abstract the vertext buffers
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2019-01-24 16:29:26 +01:00 |
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baa209ceea
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somewhat better working registration system for the lua runtime
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2019-01-24 15:52:03 +01:00 |
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6ee3732994
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testing other registration methods for the registry
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2019-01-24 09:48:34 +01:00 |
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0809d9c54b
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poking around to make a somewhat workable factory pattern
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2019-01-23 19:33:33 +01:00 |
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36683d6288
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more notes for further development
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2019-01-23 17:00:36 +01:00 |
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b1c99be0d8
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adding missing file
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2019-01-23 09:06:05 +01:00 |
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61f8e6c071
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attempting to cleanup the scripting interface
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2019-01-23 09:05:09 +01:00 |
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a497ac1f7d
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reworking the scripting module
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2019-01-22 16:40:01 +01:00 |
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803af8c37a
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cleanup before reworking the scripting engine layout:
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2019-01-22 15:21:04 +01:00 |
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4ff557d446
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bringing all back together
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2019-01-22 14:16:03 +01:00 |
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8d563cfc22
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brainblock over - constructor needs not only a using but also a signature
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2019-01-22 09:51:07 +01:00 |
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878ea70ef7
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Merge remote branch 'origin/master'
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2019-01-22 09:09:37 +01:00 |
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830b63cf88
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still not there yet
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2019-01-22 09:06:22 +01:00 |
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b2172d88fb
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fiddling ...
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2019-01-21 17:11:10 +01:00 |
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bf834a33e0
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working a bit to get the constructor usage cleaned up for the whole matrix code
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2019-01-21 15:46:57 +01:00 |
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f33e6769f4
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still not yet there
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2019-01-18 22:04:14 +01:00 |
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9dd862018b
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put the new matrix implementation in place
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2019-01-18 21:45:23 +01:00 |
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