Commit graph

76 commits

Author SHA1 Message Date
a4f9308aa7 WiP for proper support of ECS - figuring out how to use transformations in a ECS 2020-12-17 23:23:08 +01:00
e25625998c refactoring with ECS 2020-12-15 12:39:25 +01:00
f3c17f6d03 revert back to sol2 2020-12-11 22:54:27 +01:00
425072bdec now moved from mesh to geometry - file renamed and includes fixed 2020-12-03 00:16:34 +01:00
5833691cb7 index_t needs to be same size as GL_UNSIGNED_INT 2020-12-02 23:45:56 +01:00
455177d33e added debug code to find 'black screen of death' 2020-12-02 17:09:02 +01:00
0cd3c99119 experimenting around with scene and rendering components 2020-12-01 23:22:19 +01:00
8915080b64 testing a ecs 2020-11-24 23:54:49 +01:00
47d28b4f1e slight refactoring 2020-03-02 19:35:34 +01:00
a9626cc33f just a bit of tinkering around 2020-03-02 12:27:04 +01:00
70424c8819 some more work on the call stack of the visual component 2019-02-24 22:57:06 +01:00
dd908ead95 need to think about resource management 2019-02-20 21:52:41 +01:00
d2de6d410f more fixes for matrix transforms ... projections should be working now 2019-02-19 22:30:17 +01:00
9db2490989 finally got the ortho projection and some other stuff working 2019-02-19 21:59:39 +01:00
8eda3df225 some small refactorings 2019-02-18 19:31:53 +01:00
f9fbf44391 C++17 std::variant and shader uniforms are a match made in heaven ; ) 2019-02-12 22:23:06 +01:00
40b84fb78f plenty of additions to rendering. transformation now work almost as expected ... 2019-02-12 21:28:20 +01:00
841b0eeb46 Added a bound for a start. Now the combination of mesh and renderer need to be tested. 2019-02-07 13:15:21 +01:00
d1e5b558b7 Add homgenization constructors 2019-02-07 12:30:55 +01:00
40e8c43e01 moving to a structure in visual representing the underlying APIs first and then layering on top the scene graph. Various other additions and fixes. 2019-02-02 00:11:33 +01:00
7037abbcb6 WiP 2019-01-31 16:54:12 +01:00
62281699ea now lets get texturing working 2019-01-31 15:55:16 +01:00
d9bbef876e working mesh rendering and shader uniforms 2019-01-30 23:52:38 +01:00
ad13cea0ca well missing stuff from commit before ... 2019-01-27 15:22:55 +01:00
46036f15bf add missing files 2019-01-25 18:01:16 +01:00
5245ceb112 still plenty of problems with angleaxis and other linear algebra stuff 2019-01-25 18:01:01 +01:00
9bdc13e3fc starting to abstract the vertext buffers 2019-01-24 16:29:26 +01:00
baa209ceea somewhat better working registration system for the lua runtime 2019-01-24 15:52:03 +01:00
6ee3732994 testing other registration methods for the registry 2019-01-24 09:48:34 +01:00
0809d9c54b poking around to make a somewhat workable factory pattern 2019-01-23 19:33:33 +01:00
803af8c37a cleanup before reworking the scripting engine layout: 2019-01-22 15:21:04 +01:00
4ff557d446 bringing all back together 2019-01-22 14:16:03 +01:00
8d563cfc22 brainblock over - constructor needs not only a using but also a signature 2019-01-22 09:51:07 +01:00
830b63cf88 still not there yet 2019-01-22 09:06:22 +01:00
b2172d88fb fiddling ... 2019-01-21 17:11:10 +01:00
bf834a33e0 working a bit to get the constructor usage cleaned up for the whole matrix code 2019-01-21 15:46:57 +01:00
f33e6769f4 still not yet there 2019-01-18 22:04:14 +01:00
9dd862018b put the new matrix implementation in place 2019-01-18 21:45:23 +01:00
55b7361717 basic function work and are validated against octave output 2019-01-18 09:34:48 +01:00
54e3b1587e fixing core matrix calculations 2019-01-17 17:34:14 +01:00
a197dd98e8 merge mesh 2019-01-17 14:19:41 +01:00
f82f52a031 fix for meshes 2019-01-17 14:18:17 +01:00
28e3ef513e need to rewrite the whole matrix stack 2019-01-17 14:14:34 +01:00
05dea19436 further cleanup 2019-01-16 23:45:44 +01:00
075d18b4b8 proper blitting without texture attachment added - need to redo and refactor the stuff in pipeline 2019-01-16 18:52:39 +01:00
9d0c60c5f4 working version for linux with usable scripting 2019-01-16 15:40:37 +01:00
46eff44297 adding important low-level code for image and matrix manipulations 2019-01-16 11:13:12 +01:00
99fdade003 added image basics 2019-01-16 10:38:37 +01:00
e267a0d2ed sync to keep working 2019-01-14 21:48:16 +01:00
3cc0fde1e1 added proper license in core various poking into getting context > system > renderer properly setup 2019-01-12 22:55:09 +01:00