Hartmut Seichter
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6b4eb83e64
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reworking the transform tools
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2024-07-13 09:47:17 +02:00 |
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Hartmut Seichter
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114f17a499
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WIP
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2024-07-13 00:29:47 +02:00 |
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Hartmut Seichter
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2919c47e99
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fixing axisangle and vector
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2024-07-12 21:05:56 +02:00 |
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Hartmut Seichter
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3989c0f68e
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more of the new matrix vector implementation
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2024-07-11 23:38:43 +02:00 |
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Hartmut Seichter
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cd19543627
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start to refactor for C++23
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2024-06-06 23:45:53 +02:00 |
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b25ab14587
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added proper texturing support
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2021-02-04 22:56:27 +01:00 |
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2c4cc29f97
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Clean up code for rendering and wrapping it to Lua
Now with an object oriented example.
Signed-off-by: Hartmut Seichter <hartmut@technotecture.com>
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2021-01-19 20:38:28 +01:00 |
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d2c8262c68
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Major push to get renderer separated and configurable.
Signed-off-by: Hartmut Seichter <hartmut@technotecture.com>
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2021-01-05 00:23:03 +01:00 |
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77e254872f
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update copyright notice
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2021-01-03 10:49:59 +01:00 |
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425072bdec
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now moved from mesh to geometry - file renamed and includes fixed
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2020-12-03 00:16:34 +01:00 |
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0cd3c99119
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experimenting around with scene and rendering components
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2020-12-01 23:22:19 +01:00 |
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8eda3df225
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some small refactorings
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2019-02-18 19:31:53 +01:00 |
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d9bbef876e
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working mesh rendering and shader uniforms
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2019-01-30 23:52:38 +01:00 |
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ad13cea0ca
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well missing stuff from commit before ...
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2019-01-27 15:22:55 +01:00 |
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46036f15bf
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add missing files
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2019-01-25 18:01:16 +01:00 |
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5245ceb112
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still plenty of problems with angleaxis and other linear algebra stuff
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2019-01-25 18:01:01 +01:00 |
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baa209ceea
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somewhat better working registration system for the lua runtime
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2019-01-24 15:52:03 +01:00 |
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803af8c37a
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cleanup before reworking the scripting engine layout:
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2019-01-22 15:21:04 +01:00 |
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4ff557d446
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bringing all back together
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2019-01-22 14:16:03 +01:00 |
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8d563cfc22
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brainblock over - constructor needs not only a using but also a signature
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2019-01-22 09:51:07 +01:00 |
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830b63cf88
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still not there yet
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2019-01-22 09:06:22 +01:00 |
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bf834a33e0
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working a bit to get the constructor usage cleaned up for the whole matrix code
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2019-01-21 15:46:57 +01:00 |
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f33e6769f4
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still not yet there
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2019-01-18 22:04:14 +01:00 |
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9dd862018b
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put the new matrix implementation in place
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2019-01-18 21:45:23 +01:00 |
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55b7361717
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basic function work and are validated against octave output
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2019-01-18 09:34:48 +01:00 |
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54e3b1587e
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fixing core matrix calculations
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2019-01-17 17:34:14 +01:00 |
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24154087ba
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small update to put more transformation code into the right spots
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2019-01-07 17:09:20 +01:00 |
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b89c536761
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clean up for adding proper transform handling
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2019-01-07 16:35:22 +01:00 |
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c207493454
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cleaned up the quaternion implementation prior to making pixwerx rely on it
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2018-04-08 00:21:45 +02:00 |
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d33a00721a
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validated matrix multiplication
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2018-04-04 11:33:19 +02:00 |
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75fb4c27f7
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moved component out and about
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2018-04-03 17:35:25 +02:00 |
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550d27273f
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this is basically a design document version - it sets the scenery for upcoming additions
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2018-04-02 01:06:50 +02:00 |
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