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2c4cc29f97
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Clean up code for rendering and wrapping it to Lua
Now with an object oriented example.
Signed-off-by: Hartmut Seichter <hartmut@technotecture.com>
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2021-01-19 20:38:28 +01:00 |
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52c077af6c
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refactoring and cleaning while searching for a problem in the demo code
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2021-01-09 21:40:23 +01:00 |
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3471196830
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working port from C++ to Lua with very basic shader and geometry functionality in place
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2021-01-09 14:17:10 +01:00 |
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0d2138c9f2
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refactoring and cleaning while searching for a problem in the demo code
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2021-01-07 23:02:08 +01:00 |
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d2c8262c68
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Major push to get renderer separated and configurable.
Signed-off-by: Hartmut Seichter <hartmut@technotecture.com>
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2021-01-05 00:23:03 +01:00 |
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77e254872f
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update copyright notice
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2021-01-03 10:49:59 +01:00 |
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4078cdea8f
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working ECS base
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2020-12-14 00:07:27 +01:00 |
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f3c17f6d03
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revert back to sol2
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2020-12-11 22:54:27 +01:00 |
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ce8e89af51
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WiP
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2020-12-09 12:55:33 +01:00 |
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1f390f5a4d
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poking around the scenegraph pattern implemented with EnTT
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2020-12-09 00:16:08 +01:00 |
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cea83d06e8
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initial ECS based on EnTT
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2020-12-08 23:06:09 +01:00 |
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2ef6af25c1
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WiP
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2020-12-04 22:05:04 +01:00 |
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425072bdec
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now moved from mesh to geometry - file renamed and includes fixed
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2020-12-03 00:16:34 +01:00 |
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0cd3c99119
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experimenting around with scene and rendering components
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2020-12-01 23:22:19 +01:00 |
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47d28b4f1e
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slight refactoring
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2020-03-02 19:35:34 +01:00 |
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e01df69575
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added new GLFW
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2020-03-02 19:35:17 +01:00 |
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