Commit graph

16 commits

Author SHA1 Message Date
2c4cc29f97 Clean up code for rendering and wrapping it to Lua
Now with an object oriented example.

Signed-off-by: Hartmut Seichter <hartmut@technotecture.com>
2021-01-19 20:38:28 +01:00
52c077af6c refactoring and cleaning while searching for a problem in the demo code 2021-01-09 21:40:23 +01:00
3471196830 working port from C++ to Lua with very basic shader and geometry functionality in place 2021-01-09 14:17:10 +01:00
0d2138c9f2 refactoring and cleaning while searching for a problem in the demo code 2021-01-07 23:02:08 +01:00
d2c8262c68 Major push to get renderer separated and configurable.
Signed-off-by: Hartmut Seichter <hartmut@technotecture.com>
2021-01-05 00:23:03 +01:00
77e254872f update copyright notice 2021-01-03 10:49:59 +01:00
4078cdea8f working ECS base 2020-12-14 00:07:27 +01:00
f3c17f6d03 revert back to sol2 2020-12-11 22:54:27 +01:00
ce8e89af51 WiP 2020-12-09 12:55:33 +01:00
1f390f5a4d poking around the scenegraph pattern implemented with EnTT 2020-12-09 00:16:08 +01:00
cea83d06e8 initial ECS based on EnTT 2020-12-08 23:06:09 +01:00
2ef6af25c1 WiP 2020-12-04 22:05:04 +01:00
425072bdec now moved from mesh to geometry - file renamed and includes fixed 2020-12-03 00:16:34 +01:00
0cd3c99119 experimenting around with scene and rendering components 2020-12-01 23:22:19 +01:00
47d28b4f1e slight refactoring 2020-03-02 19:35:34 +01:00
e01df69575 added new GLFW 2020-03-02 19:35:17 +01:00