working mesh rendering and shader uniforms
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ad13cea0ca
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d9bbef876e
19 changed files with 262 additions and 83 deletions
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@ -27,20 +27,23 @@ void register_core_function(sol::state& lua,sol::table& ns)
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ns.set("pi",pw::pi<Scalar>());
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ns.new_usertype<matrix4x4>("matrix4x4"
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, sol::constructors<matrix4x4()>()
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, "row",&matrix4x4::row
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);
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ns.new_usertype<matrix4x4>("matrix4x4"
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, sol::constructors<matrix4x4()>()
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, "row",&matrix4x4::row
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, "column",&matrix4x4::column
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, "set_identity",&matrix4x4::set_identity
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, "inverse",&matrix4x4::inverse
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);
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ns.new_usertype<vector3>("vector3"
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,sol::constructors<vector3(),vector3(Scalar,Scalar,Scalar)>()
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,"x", sol::property(sol::resolve<const vector3::value_type&() const>(&vector3::x), [](vector3& v,vector3::value_type val){ v.x() = val;})
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,"y", sol::property(sol::resolve<const vector3::value_type&() const>(&vector3::y), [](vector3& v,vector3::value_type val){ v.y() = val;})
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,"z", sol::property(sol::resolve<const vector3::value_type&() const>(&vector3::z), [](vector3& v,vector3::value_type val){ v.z() = val;})
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,"cross",&vector3::cross
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,"transposed",&vector3::transposed
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,"lerp",&vector3::lerp
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);
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ns.new_usertype<vector3>("vector3"
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,sol::constructors<vector3(),vector3(Scalar,Scalar,Scalar)>()
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,"x", sol::property(sol::resolve<const vector3::value_type&() const>(&vector3::x), [](vector3& v,vector3::value_type val){ v.x() = val;})
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,"y", sol::property(sol::resolve<const vector3::value_type&() const>(&vector3::y), [](vector3& v,vector3::value_type val){ v.y() = val;})
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,"z", sol::property(sol::resolve<const vector3::value_type&() const>(&vector3::z), [](vector3& v,vector3::value_type val){ v.z() = val;})
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,"cross",&vector3::cross
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,"transposed",&vector3::transposed
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,"lerp",&vector3::lerp
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);
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ns.new_usertype<quaternion>("quaternion"
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, sol::constructors<quaternion(), quaternion(quaternion::value_type,quaternion::value_type,quaternion::value_type,quaternion::value_type)>()
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@ -50,25 +53,26 @@ void register_core_function(sol::state& lua,sol::table& ns)
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,"w", sol::property(sol::resolve<const quaternion::value_type&() const>(&quaternion::w), [](quaternion& v,quaternion::value_type val){ v.w() = val;})
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,"identity",sol::readonly_property(&quaternion::identity)
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,"dot",&quaternion::dot
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,"inverse",sol::readonly_property(&quaternion::inverse)
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,"normalized",&quaternion::normalized
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,"lerp",&quaternion::lerp
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,"slerp",&quaternion::slerp
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);
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,"inverse",sol::readonly_property(&quaternion::inverse)
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,"normalized",&quaternion::normalized
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,"lerp",&quaternion::lerp
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,"slerp",&quaternion::slerp
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);
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ns.new_usertype<axisangle>
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("axisangle",
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sol::constructors<axisangle(), axisangle(vector3,Scalar)>(),
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"axis",&axisangle::axis,
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"angle",&axisangle::angle
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"axis",&axisangle::axis,
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"angle",&axisangle::angle,
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"from_matrix",&axisangle::from_matrix,
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"to_matrix",&axisangle::to_matrix
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);
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ns.new_usertype<size>("size",
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sol::constructors<size(),size(Scalar,Scalar)>(),
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"width",&size::width,
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"height",&size::height
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// "none",sol::debug::level::none
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ns.new_usertype<size>("size"
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, sol::constructors<size(),size(Scalar,Scalar)>()
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, "width",&size::width
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, "height",&size::height
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);
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ns.new_usertype<point>("point",
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