working mesh rendering and shader uniforms
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19 changed files with 262 additions and 83 deletions
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@ -30,7 +30,7 @@ int main(int argc,char **argv) {
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auto v3_h = v.homogenous();
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// auto v3_lerp = vector4f::lerp()
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// auto v3_lerp = vector4f::
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std::cout << "v3 = " << pw::serialize::matrix(v3) << std::endl;
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