more fixes for matrix transforms ... projections should be working now
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4 changed files with 34 additions and 32 deletions
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@ -147,15 +147,18 @@ struct triangle_renderer
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glFrontFace(GL_CCW);
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#endif
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#if 0
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auto proj_mat = matrix_transform<float>::orthographic_projection(1.3,1.0,
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0.2f,100.f);
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#else
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auto proj_mat = matrix_transform<float>::perspective_projection(deg_to_rad(60.f),
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1.3f,
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0.2f,1000.f);
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// matrix4x4f proj_mat = matrix_transform<float>::perspective_projection(deg_to_rad(33.0f),
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// 1.3f,
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// 0.2f,1000.f);
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#endif
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// highly inefficient - should be cached -
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shader_p.set("input_color",col);
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shader_p.set("model",model_mat);
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