added glad generator and a glad runtime
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2017f6195e
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ac18a84a9c
62 changed files with 32373 additions and 10 deletions
87
tools/glad-0.1.14a0/example/c/simple.c
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87
tools/glad-0.1.14a0/example/c/simple.c
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#include <stdio.h>
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#include <stdlib.h>
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#include <glad/glad.h>
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#ifdef __APPLE__
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#include <GLUT/glut.h>
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#else
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#include <GL/glut.h>
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#endif
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// This file is a modified version of gl3w's test.c
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// https://github.com/skaslev/gl3w/blob/master/src/test.c
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// Compile:
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// gcc example/c/simple.c -Ibuild/include build/src/glad.c -lglut -ldl
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static int width = 600, height = 600;
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static void display(void)
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{
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glClearColor(1.0f, 0.2f, 0.7f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glutSwapBuffers();
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glutPostRedisplay();
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}
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static void reshape(int w, int h)
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{
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width = w > 1 ? w : 1;
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height = h > 1 ? h : 1;
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glViewport(0, 0, width, height);
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glClearDepth(1.0);
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glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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glEnable(GL_DEPTH_TEST);
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}
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#ifdef GLAD_DEBUG
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void pre_gl_call(const char *name, void *funcptr, int len_args, ...) {
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printf("Calling: %s (%d arguments)\n", name, len_args);
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}
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#endif
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int main(int argc, char **argv)
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{
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if(gladLoadGL()) {
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// you need an OpenGL context before loading glad
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printf("I did load GL with no context!\n");
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exit(-1);
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}
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glutInit(&argc, argv);
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glutInitDisplayMode(GLUT_RGBA | GLUT_DEPTH | GLUT_DOUBLE);
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glutInitWindowSize(width, height);
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glutCreateWindow("cookie");
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glutReshapeFunc(reshape);
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glutDisplayFunc(display);
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if(!gladLoadGL()) {
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printf("Something went wrong!\n");
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exit(-1);
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}
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#ifdef GLAD_DEBUG
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// before every opengl call call pre_gl_call
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glad_set_pre_callback(pre_gl_call);
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// don't use the callback for glClear
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// (glClear could be replaced with your own function)
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glad_debug_glClear = glad_glClear;
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#endif
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// gladLoadGLLoader(&glutGetProcAddress);
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printf("OpenGL %d.%d\n", GLVersion.major, GLVersion.minor);
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if (GLVersion.major < 2) {
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printf("Your system doesn't support OpenGL >= 2!\n");
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return -1;
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}
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printf("OpenGL %s, GLSL %s\n", glGetString(GL_VERSION),
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glGetString(GL_SHADING_LANGUAGE_VERSION));
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glutMainLoop();
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return 0;
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}
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