cleanup before reworking the scripting engine layout:

This commit is contained in:
Hartmut Seichter 2019-01-22 15:21:04 +01:00
parent 4ff557d446
commit 803af8c37a
6 changed files with 130 additions and 108 deletions

View file

@ -3,68 +3,6 @@ pw.script:initialize()
print("hello pixwerx!")
local v1 = pw.vector3.new(3,2,1)
v1:set(0,1,2)
print("v1 ",v1.x,v1.y,v1.z)
---- objects need to be cloned
----local v2 = v:clone()
--local v2 = v
---- manipulate stuff
--v.x = 0.2
--v.y = pw.pi
--print("v : ", v:v())
--print("v2: ", v2:v())
local q = pw.quaternion.new()
print("q",q.x,q.y,q.z,q.w)
qi = q.inverse
print("q.inverse",qi.x,qi.y,qi.z,qi.w)
local q2 = pw.quaternion.new(0,0,0,1)
qm = pw.quaternion.lerp(q,qi,0.5)
print("q.m",qm.x,qm.y,qm.z,qm.w)
-- axis angle test
local aa = pw.axisangle.new(v1,0.707)
print("aa.axis",aa.axis.x,aa.axis.y,aa.axis.z)
print("aa.angle",aa.angle)
local n_1 = pw.node.create()
n_1.name = "root"
print("node 1: ", n_1.name)
--print(pw.node.create())
n_1:add_child(pw.node.create()).name = "one"
n_1:add_child(pw.node.create()).name = "two"
n_1:add_child(pw.node.create()).name = "three"
n_1:add_child(pw.node.create()).name = "four"
n_1:add_child(pw.node.create()).name = "five"
--n_1:add_child(n_2:shared())
print("node 1 - child count ",n_1.child_count)
-- stuff
for i = 1,n_1.child_count do
print(i,n_1.children[i],n_1.children[i].name)
end
--print(n_1:shared())
--print(pw.my_func())
--n_1:add_child()
local w = pw.window.new()
w.visible = false

View file

@ -0,0 +1,28 @@
-- loading our libraries
pw.script:initialize()
print("hello pixwerx!")
local v1 = pw.vector3.new(3,2,1)
print("v1 ",v1.x,v1.y,v1.z)
local q = pw.quaternion.new()
q = pw.quaternion.identity
print("q",q.x,q.y,q.z,q.w)
qi = q.inverse
print("q.inverse",qi.x,qi.y,qi.z,qi.w)
local q2 = pw.quaternion.new(0,0,0,1)
-- bug!
--qm = pw.quaternion.lerp(q,qi,0.5)
--print("q.m",qm.x,qm.y,qm.z,qm.w)
-- axis angle test
local aa = pw.axisangle.new(v1,0.707)
print("aa.axis",aa.axis.x,aa.axis.y,aa.axis.z)
print("aa.angle",aa.angle)