refactoring of texture code into a 2D version first
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6 changed files with 63 additions and 49 deletions
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@ -17,6 +17,7 @@ public:
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int mouse_button() const { return _mouse_button; }
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bool has_input() const { return !_input_string.empty();}
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std::string input_string() const { return _input_string; }
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~input() = default;
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