trying to figure out a way to handle meshes and transforms more elegantly
This commit is contained in:
parent
2e151b87c6
commit
74aae08122
8 changed files with 75 additions and 54 deletions
|
@ -12,6 +12,9 @@ using std::shared_ptr;
|
|||
using std::unique_ptr;
|
||||
using std::weak_ptr;
|
||||
|
||||
using std::make_unique;
|
||||
using std::make_shared;
|
||||
|
||||
typedef float real_t;
|
||||
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue