trying to figure out a way to handle meshes and transforms more elegantly

This commit is contained in:
Hartmut Seichter 2019-01-07 09:55:35 +01:00
parent 2e151b87c6
commit 74aae08122
8 changed files with 75 additions and 54 deletions

View file

@ -12,6 +12,9 @@ using std::shared_ptr;
using std::unique_ptr;
using std::weak_ptr;
using std::make_unique;
using std::make_shared;
typedef float real_t;
}