this is basically a design document version - it sets the scenery for upcoming additions
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src/deps/assimp-3.3.1/samples/DevIL/README
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Developer's Image Library version 1.7.8 Readme, Notes and Quick Use
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-------------------------------------------------------------------
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<DZA[afk]> DevIL song: "la la la, a cross-platform image library utilizing a
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simple syntax to load, save, convert, manipulate, filter and display
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a variety of images with ease, la la la"
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What is it?
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-----------
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DevIL is an Open Source image library whose distribution is done under the
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terms of the GNU LGPL license. See the COPYING file for more details.
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DevIL offers you a simple way to implement loading, manipulating, filtering,
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converting, displaying, saving from/to several different image formats in your
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own project.
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Where can I find it?
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--------------------
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DevIL can be found at http://openil.sourceforge.net
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How do I build and install the 3 libraries ?
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-----------------------------------------
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*nix users should read README.unix
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VisualC users should read README.win
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Cygwin users should read README.cygwin
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MacOSX users should read README.macosx
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PS: *nix stands for GNU/Linux, *BSD, SunOS/Solaris and perhaps some more.
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More Extensive Documentation
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----------------------------
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This file is only a quick guide to point you to more detailed information on
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how to use DevIL. More extensive documentation can currently be found on the
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DevIL site at http://openil.sf.net and in the /Docs directory in a normal
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install.
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Why the hell another image library?
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-----------------------------------
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I have never seen an image library that can do everything DevIL does. Sure,
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various different libraries can do part of what DevIL can do as well or even
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better, but I wanted a simple to use library that encompassed all of these
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features. I also wanted an extremely portable image library that could be used
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from a variety of languages and utilized the OpenGL syntax.
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Basic Readme
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------------
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Most anything stated in this document applies to DevIL as well as DevILU and
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DevILUT, unless otherwise stated. (This file is best viewed with word wrap on.)
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Errors:
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-------
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All errors generated inside DevIL, along with illegal parameters passed to
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DevIL functions are caught and passed to ilSetError(), an internal library
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function. The calling program can call ilGetError() to get the value of the
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error generated. Error types are defined in il.h, using the 0x501 - 0x5FF
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range. ilGetError() will return 0 (IL_NO_ERROR) if no error has occurred.
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Basic Usage:
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------
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This demonstrates loading an image through DevIL for OpenGL. Don't forget to
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call ilInit before you before you do anything:
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#include <IL/il.h>
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#include <IL/ilu.h>
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#include <IL/ilut.h>
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...
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ILuint devilError;
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ilInit();
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devilError = ilGetError();
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if (devilError != IL_NO_ERROR) {
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printf ("Devil Error (ilInit: %s\n", iluGetErrorString (devilError));
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exit (2);
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}
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....
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ILuint devilID;
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ilGenImages(1, &devilID);
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ilBindImage(devilID);
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ilLoadImage("default1.tga"); // Loads into the current bound image
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devilError = ilGetError();
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if (devilError != IL_NO_ERROR) {
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printf ("Devil Error (ilLoadImage: %s\n", iluGetErrorString (devilError));
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exit (2);
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}
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....
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ilutRenderer(IL_OPENGL); // Switch the renderer
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....
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GLuint openglID, openglError;
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openglID = ilutGLBindTexImage(); // This generates the texture for you
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devilError = ilGetError();
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if (devilError != IL_NO_ERROR) {
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printf ("Error: %s\n", iluGetErrorString (devilError));
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exit (2);
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}
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if (openglError != GL_NO_ERROR) {
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printf ("Opengl Error (ilutGLBindTexImage): %s\n", gluGetErrorString (openglError));
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exit (2);
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}
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// Make sure to close the image when you are done with it (though DevIL
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// automatically deletes them when the program exits):
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glDeleteTextures(1, &openglID);
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ilDeleteImages (1, &devilID);
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More Examples:
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---------
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The TestIL project is included to test features of DevIL.
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DevIL includes a project called GLTest. This is a simple test of DevIL's
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capabilities. All it does it load any image and displays it in a window
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created by FreeGlut, which is available on http://freeglut.sourceforge.net. It
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is also included to let the user have an idea of what the library can really
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be used for.
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Several other test projects are included to test support with various display
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APIs. The WindowsTest project is a basic image program that only runs in
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Windows right now but showcases several of DevIL's features through various
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menus.
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If you want more in-depth tutorials, you can find them on
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http://openil.sf.net, or they may be in your installation under the /examples
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directory. Documents are also available in the /docs directory.
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Additional Reading
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------------------
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All image formats used in DevIL have corresponding documents on
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http://www.wotsit.org, under the Graphics Files section. These documents
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proved invaluable for the creation of this library when there was no library
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already available for that image format.
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Legalese
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--------
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All contents of this file are intellectual property of Denton Woods,
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copyright 2001-2008.
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