moving to a structure in visual representing the underlying APIs first and then layering on top the scene graph. Various other additions and fixes.

This commit is contained in:
Hartmut Seichter 2019-02-02 00:11:33 +01:00
parent 7037abbcb6
commit 40e8c43e01
15 changed files with 217 additions and 37 deletions

View file

@ -18,10 +18,13 @@ bool image::create(const sizei &s, image::pixel_layout t, void *ptr)
auto a = reinterpret_cast<uint8_t*>(ptr);
_data.assign(a,a + n);
_size = s;
_layout = t;
} else {
_data.resize(n,0);
_size = sizei(0,0);
}
return !_data.empty();

View file

@ -5,7 +5,8 @@ set(scripts_demo
set(scripts_test
${CMAKE_SOURCE_DIR}/src/scripts/tests/test_core.lua
${CMAKE_SOURCE_DIR}/src/scripts/tests/test_io.lua
${CMAKE_SOURCE_DIR}/src/scripts/tests/test_system.lua
${CMAKE_SOURCE_DIR}/src/scripts/tests/test_io.lua
)
add_executable(pixwerx WIN32 MACOSX_BUNDLE

View file

@ -1,13 +1,15 @@
#include "pw/io/image_io.hpp"
#include <pw/core/debug.hpp>
#define STB_IMAGE_IMPLEMENTATION
#include "stb_image.h"
// #include "stb_image_write.h"
#define STB_IMAGE_WRITE_IMPLEMENTATION
#include "stb_image_write.h"
namespace pw {
struct image_io::impl
{
@ -19,7 +21,8 @@ struct image_io::impl
if (data) {
image r;
image r;
r.create(sizei(x,y),image::pixel_layout::RGBA8,data);
return r;
}
@ -29,6 +32,7 @@ struct image_io::impl
bool write(const std::string& uri, uint32_t flags)
{
return false;
}

View file

@ -3,6 +3,7 @@
#include "pw/system/window.hpp"
#include "pw/system/input.hpp"
#include "pw/system/display.hpp"
#include "pw/system/path.hpp"
#include "runtime_lua.hpp"
@ -38,6 +39,12 @@ void register_system_function(sol::state&, sol::table &ns)
"name",sol::readonly_property(&display::name)
);
ns.new_usertype<path>("path"
,"new", sol::no_constructor
,"get",&path::get
,"separator",sol::readonly_property(&path::separator)
,"executable_path",sol::readonly_property(&path::executable_path)
);
}

View file

@ -1,6 +1,7 @@
#include "pw/core/debug.hpp"
#include "pw/visual/pipeline.hpp"
#include "pw/visual/shader.hpp"
#include "runtime_lua.hpp"
@ -9,11 +10,20 @@ namespace pw {
void register_visual_function(sol::state&,sol::table &ns)
{
ns.new_usertype<pipeline>("pipeline",
"create",&pipeline::create,
"draw",&pipeline::draw
ns.new_usertype<pipeline>("pipeline"
,"create",&pipeline::create
,"draw",&pipeline::draw
);
ns.new_usertype<shader>("shader"
,"ready",sol::readonly_property(&shader::ready)
,"use",&shader::use
,"build",&shader::build
,"set_source",&shader::set_source
,"source",&shader::source
).new_enum("shader_type"
,"fragment",shader::fragment
,"vertex",shader::vertex);
}
PW_REGISTER_LUA(visual)

View file

@ -5,7 +5,9 @@
-- loading our libraries
pw.script:load_all()
local img = pw.imageio:get():read("/home/hartmut/Development/pixwerx/share/assets/textures/checkerboard-512-32.png",0)
local img = pw.imageio:get():read("/Users/hartmut/Code/pixwerx/share/assets/textures/checkerboard-512-32.png",0)
-- pw.imageio:get():read("/home/hartmut/Development/pixwerx/share/assets/textures/checkerboard-512-32.png",0)
print(img.size.width,img.size.height)

View file

@ -0,0 +1,9 @@
--
-- pixwerx - test - io
--
-- loading our libraries
pw.script:load_all()
print(pw.path:get().executable_path)

View file

@ -1,14 +1,16 @@
set(hdrs
include/pw/system/window.hpp
include/pw/system/input.hpp
include/pw/system/display.hpp
include/pw/system/input.hpp
include/pw/system/path.hpp
include/pw/system/window.hpp
)
set(srcs
src/display.cpp
src/window.cpp
src/path.cpp
src/input.cpp
src/window.cpp
)
add_library(pwsystem

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@ -0,0 +1,38 @@
#ifndef PW_SYSTEM_PATH_HPP
#define PW_SYSTEM_PATH_HPP
#include <pw/core/globals.hpp>
namespace pw {
class path {
public:
static path& get();
~path();
std::string separator();
std::string executable_path();
typedef std::vector<std::string> path_list;
protected:
path_list _plugin_paths;
path_list _resource_paths;
path();
struct impl;
std::unique_ptr<impl> _impl;
};
}
#endif

94
src/system/src/path.cpp Normal file
View file

@ -0,0 +1,94 @@
#include "pw/system/path.hpp"
#if defined(_WIN32) || defined(_WIN64) || defined(_WIN32_WCE)
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <tchar.h>
#include <direct.h>
#elif defined(__APPLE__)
#include <CoreFoundation/CoreFoundation.h>
#include <unistd.h>
#if defined(__MACH__)
#include <mach/mach.h>
#endif
// #include "_host/helpers_osx.h"
#elif defined(TP_HAVE_UNISTD_H)
#include <unistd.h>
#else
// Unknown platform
#endif
namespace pw {
struct path::impl {
path &host;
impl(path &host_) : host(host_) {}
};
//
//
//
path &path::get()
{
static path instance;
return instance;
}
path::~path()
{
}
std::string path::separator()
{
#if defined(WIN32)
return std::string("\");
#else
return std::string("/");
#endif
}
std::string path::executable_path()
{
std::string result;
const unsigned int MAXPATHLEN = 2048;
static char path[MAXPATHLEN];
memset(&path[0],0,MAXPATHLEN);
#if defined(__APPLE__)
CFURLRef bundleURL;
CFStringRef pathStr;
CFBundleRef mainBundle = CFBundleGetMainBundle();
bundleURL = CFBundleCopyExecutableURL(mainBundle);
pathStr = CFURLCopyFileSystemPath(bundleURL, kCFURLPOSIXPathStyle);
CFStringGetCString(pathStr, path, MAXPATHLEN, kCFStringEncodingASCII);
result.assign(&path[0]);
CFRelease(pathStr);
CFRelease(bundleURL);
#elif defined(_WIN32) || defined(_WIN64) || defined(_WIN32_WCE)
static TCHAR lpFname[MAXPATHLEN];
DWORD ret = GetModuleFileName( NULL, &lpFname[0], MAXPATHLEN );
result.assign(&lpFname[0]);
#else
readlink("/proc/self/exe", path, sizeof(path));
result.assign(path);
#endif
return result;
}
path::path()
{
_impl = std::make_unique<impl>(*this);
}
}

View file

@ -1,17 +1,17 @@
set(hdrs
include/pw/visual/mesh_renderer.hpp
include/pw/visual/shader.hpp
include/pw/visual/pipeline.hpp
include/pw/visual/texture.hpp
include/pw/visual/vertex_array.hpp
)
set(srcs
src/mesh_renderer.cpp
src/shader.cpp
src/context.cpp
src/pipeline.cpp
src/texture.cpp
src/vertex_array.cpp
)

View file

@ -19,6 +19,12 @@ class texture {
shape_3d
};
enum texture_dimension {
dimension_s,
dimension_t,
dimension_r
};
enum wrap_mode {
wrap_repeat,
wrap_clamp,
@ -26,7 +32,6 @@ class texture {
wrap_clamp_to_repeat
};
texture();
texture(shared_ptr<image> i,texture_shape s,texture_type = color);

View file

@ -8,12 +8,12 @@
namespace pw {
class mesh_renderer {
class vertex_array {
public:
vertex_array();
vertex_array(const mesh& m);
mesh_renderer();
~mesh_renderer();
~vertex_array();
bool ready() const;
@ -22,13 +22,6 @@ public:
void draw();
// void render(const mesh& mesh,
// const matrix4x4& model_matrix,
// const matrix4x4& view_matrix,
// const matrix4x4& projection_matrix
// );
protected:
struct impl;

View file

@ -6,12 +6,19 @@
#include "pw/core/debug.hpp"
#include "pw/visual/pipeline.hpp"
#include "pw/visual/shader.hpp"
#include "pw/visual/mesh_renderer.hpp"
#include "pw/visual/vertex_array.hpp"
#include "glad/glad.h"
namespace pw {
class command {
// shader
// vertexarray
};
class queue {
// vector<commands> ...
@ -25,7 +32,7 @@ struct triangle_renderer
shader shader_p;
mesh amesh;
mesh_renderer amesh_renderer;
vertex_array amesh_renderer;
timer::tick_t tick;
triangle_renderer()

View file

@ -1,4 +1,4 @@
#include "pw/visual/mesh_renderer.hpp"
#include "pw/visual/vertex_array.hpp"
#include "pw/core/mesh.hpp"
#include "pw/core/size.hpp"
@ -9,8 +9,7 @@
namespace pw {
struct mesh_renderer::impl {
struct vertex_array::impl {
GLuint _vao = 0;
std::vector<GLuint> _vbos;
@ -85,31 +84,37 @@ struct mesh_renderer::impl {
//
//
mesh_renderer::mesh_renderer()
: _impl(std::make_unique<mesh_renderer::impl>())
vertex_array::vertex_array()
: _impl(std::make_unique<vertex_array::impl>())
{
}
mesh_renderer::~mesh_renderer()
vertex_array::vertex_array(const mesh &m)
{
vertex_array();
_impl->create(m);
}
vertex_array::~vertex_array()
{
}
bool mesh_renderer::ready() const
bool vertex_array::ready() const
{
return _impl->ready();
}
void mesh_renderer::create(const mesh &m)
void vertex_array::create(const mesh &m)
{
_impl->create(m);
}
void mesh_renderer::destroy()
void vertex_array::destroy()
{
_impl->destroy();
}
void mesh_renderer::draw()
void vertex_array::draw()
{
_impl->draw();
}