moving to a structure in visual representing the underlying APIs first and then layering on top the scene graph. Various other additions and fixes.

This commit is contained in:
Hartmut Seichter 2019-02-02 00:11:33 +01:00
parent 7037abbcb6
commit 40e8c43e01
15 changed files with 217 additions and 37 deletions

View file

@ -1,13 +1,15 @@
#include "pw/io/image_io.hpp"
#include <pw/core/debug.hpp>
#define STB_IMAGE_IMPLEMENTATION
#include "stb_image.h"
// #include "stb_image_write.h"
#define STB_IMAGE_WRITE_IMPLEMENTATION
#include "stb_image_write.h"
namespace pw {
struct image_io::impl
{
@ -19,7 +21,8 @@ struct image_io::impl
if (data) {
image r;
image r;
r.create(sizei(x,y),image::pixel_layout::RGBA8,data);
return r;
}
@ -29,6 +32,7 @@ struct image_io::impl
bool write(const std::string& uri, uint32_t flags)
{
return false;
}