more notes for further development
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TODO.md
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# core
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* rewrite matrix and associated code
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* rename rect to rectangle
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* fields - maybe std::variant?
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# scripting
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* refactor script into something like a runtime - script
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* other engines?
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# scene
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* add_child and add_component should have guards - use std::lock_guard
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# system
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* filesystem walker with C++17
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# visual
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* MVP for PBR with OpenGL 3.3
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* multipass?
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