the usual triangle test with the shader pipeline
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1f6ff8526b
commit
351d29cd54
10 changed files with 263 additions and 105 deletions
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@ -70,9 +70,18 @@ local w = pw.window.new()
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-- set title
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w.title = "pixwerx 0.1"
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local pl = pw.pipeline.new()
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if pl:create(pw.size.new(800,600)) then
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print("pipeline ok")
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else
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print("pipeline failed")
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end
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-- setup a lua callback function
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w.on_update = function(self)
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print("test on update",w.position.x,w.position.y,pw.timer.now)
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pl:draw()
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-- print("test on update",w.position.x,w.position.y,pw.timer.now)
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end
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-- set size
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@ -90,16 +99,16 @@ local t = pw.timer.new()
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while w:update()
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do
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-- somehow works
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if (pw.input.get().input_string == 'f') then
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w.fullscreen = not w.fullscreen
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end
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if (pw.input.get().input_string == 'f') then
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w.fullscreen = not w.fullscreen
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end
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-- just to check
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if (pw.input:get().mouse_button == 1) then
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print("elapsed",t.elapsed)
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print("elapsed",t.elapsed)
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t:reset()
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print(pw.input:get().mouse_position.x,pw.input:get().mouse_position.y)
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end
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print(pw.input:get().mouse_position.x,pw.input:get().mouse_position.y)
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end
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-- print("update")
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end
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