proper blitting without texture attachment added - need to redo and refactor the stuff in pipeline
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parent
351d29cd54
commit
075d18b4b8
7 changed files with 153 additions and 97 deletions
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@ -23,6 +23,7 @@ public:
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void set_size(const size& s);
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pw::size size() const;
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pw::size client_size() const;
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void set_position(const point& p);
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point position() const;
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@ -95,6 +95,9 @@ struct window::impl {
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static void framebuffer_size_callback(GLFWwindow* window, int width, int height)
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{
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window::impl* impl = static_cast<window::impl*>(glfwGetWindowUserPointer(window));
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debug::d() << "window::frame_buffer_size_callback " << width << "x" << height;
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// impl->on_resize(width,height);
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// std::cout << "framebuffer " << width << "x" << height << std::endl;
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@ -218,9 +221,9 @@ struct window::impl {
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glfwSetWindowTitle(_window,title.c_str());
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}
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void set_size(int w,int h)
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void set_size(const ::pw::sizei& s)
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{
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glfwSetWindowSize(_window,w,h);
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glfwSetWindowSize(_window,s.width,s.height);
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}
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::pw::size size() const
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@ -230,6 +233,14 @@ struct window::impl {
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return ::pw::size(w,h);
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}
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::pw::size client_size() const
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{
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int w,h;
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glfwGetFramebufferSize(_window,&w,&h);
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return ::pw::size(w,h);
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}
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::pw::point position() const
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{
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int x,y;
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@ -237,9 +248,9 @@ struct window::impl {
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return ::pw::point(x,y);
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}
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void set_position(int x,int y)
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void set_position(const pointi& p)
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{
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glfwSetWindowPos(_window,x,y);
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glfwSetWindowPos(_window,p.x,p.y);
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}
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void set_fullscreen(bool use_fullscreen)
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@ -299,7 +310,7 @@ void window::set_title(const std::string& title)
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void window::set_size(const ::pw::size& s)
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{
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_impl->set_size(static_cast<int>(std::round(s.width)),static_cast<int>(std::round(s.height)));
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_impl->set_size(s.cast<int>());
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}
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size window::size() const
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@ -307,9 +318,14 @@ size window::size() const
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return _impl->size();
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}
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size window::client_size() const
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{
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return _impl->client_size();
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}
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void window::set_position(const point &p)
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{
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_impl->set_position(p.x,p.y);
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_impl->set_position(p.cast<int>());
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}
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point window::position() const
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