pixwerx/TODO.md

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# core
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* rename rect to rectangle
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* fields - maybe std::variant?
* add more tests for linear algebra
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# scripting
* refactor script into something like a runtime - script
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* other engines?
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# scene
* add_child and add_component should have guards - use std::lock_guard
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# system
* filesystem walker with C++17 (or inotify, FindFirstChangeNotification or FSEvents)
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# visual
* MVP for PBR with OpenGL 3.3
* multipass?
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