# ParadiSO - a minimal 2D graphics engine **ParadiSO** was conceived as a heavily stripped down 2D version of my `pixwerx` engine. _ParadiSO_ mimics a minimalistic approach to 2D graphics for educational purposes. It uses modern C++ and a data-driven design, but no ECS. ## Educational Some arguments for its educational side: - mix and match of various concepts and paradigms to write expressive but concise code - heavily inspired by Rust code - math code is eager evaluation but `constexpr` to compensate overheads - hides old-style `C` APIs behind a renovated facade - it leans heavily on the STL and its algorithms ## Minimal Because this engine should show some patterns and design concepts it tries to avoid adding unnecessary bloat. ## Dependencies ParadiSO comes with batteries included. However, it should be mentioned here: - [GLFW 3.3.8](https://github.com/glfw/glfw) - [GLAD](https://github.com/Dav1dde/glad) - [STB image](https://github.com/nothings/stb) ## Toolchains ParadiSO is being developed to work on all major desktop systems. - Windows (Visual Studio Build Tools 2022) - MacOS (clang 14 or later) - Linux (clang 14 or later, gcc 13.2.1) Other combinations might work but are untested. ## Contributors - [Tim Götzelmann](https://code.technotecture.net/Timeplex) Windows Build - [Robin Rottstädt](https://code.technotecture.net/robin_rottstaedt) Flappy Bird Clone, Bitmap Loader - [brxxh](https://code.technotecture.net/brxxh) Flappy Bird Clone