18 lines
482 B
GDScript
18 lines
482 B
GDScript
extends Node3D
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class_name VRPN_Receiver
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@export var tracker_name : String = "Tracker0"
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@export var tracker_sensor : int = 0
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func _on_pos_quat(tracker_data : Dictionary):
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if tracker_data['tracker'] == tracker_name and tracker_data['sensor'] == tracker_sensor:
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self.global_position = tracker_data['position']
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# okay, Godot transformation stack is weird! Why would anybody expose
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self.global_rotation = tracker_data['rotation'].get_euler()
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print(tracker_data)
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