extends Node @export var url : String = "localhost" @export var port : int = 3883 var server : UDPServer = null var socket : StreamPeerTCP = StreamPeerTCP.new() func _ready() -> void: if StreamPeerTCP.STATUS_NONE == socket.get_status(): if socket.connect_to_host("localhost",3883) == OK: send_data(socket,"localhost".to_utf8_buffer()) server = UDPServer.new() server.listen(3883) func _process(delta: float) -> void: server.poll() if server.is_connection_available(): var peer = server.take_connection() var packet = peer.get_packet() print("Accepted peer: %s:%s" % [peer.get_packet_ip(), peer.get_packet_port()]) print("Received data: %s" % [packet.get_string_from_utf8()]) # Reply so it knows we received the message. peer.put_packet(packet) static func send_data(socket : StreamPeerTCP, data: PackedByteArray) -> bool: if socket.get_status() != StreamPeerTCP.STATUS_CONNECTED: print("Error: Stream is not currently connected.") return false var error: int = socket.put_data(data) if error != OK: print("Error writing to stream: ", error) return false return true