working on transformations
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2 changed files with 23 additions and 10 deletions
20
Root.tscn
20
Root.tscn
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@ -7,31 +7,43 @@
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size = Vector3(0.1, 0.1, 0.1)
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[sub_resource type="PlaneMesh" id="PlaneMesh_24d08"]
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size = Vector2(6, 2)
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[node name="Node3D" type="Node3D"]
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.663209, 1.65503)
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transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 0, 0.663209, -0.79419)
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(0.789213, -0.342763, 0.509566, 0, 0.829749, 0.558136, -0.61412, -0.440488, 0.654849, 0, 0.631436, 0)
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transform = Transform3D(-0.878275, 0.266876, -0.396749, -7.71365e-11, 0.829749, 0.558137, 0.478155, 0.490197, -0.728748, 0, 0.631436, 0)
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shadow_enabled = true
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[node name="Root" type="Node3D" parent="."]
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[node name="VRPN" type="Node3D" parent="Root" node_paths=PackedStringArray("tracker_receivers")]
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script = ExtResource("2_24d08")
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tracker_receivers = [NodePath("RB1")]
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tracker_receivers = [NodePath("RB1"), NodePath("RB2")]
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vrpn_server = "212.201.64.122"
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[node name="RB1" type="Node3D" parent="Root/VRPN"]
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script = ExtResource("2_170dk")
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tracker_name = "RB1"
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tracker_eulerorder = 1
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Root/VRPN/RB1"]
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[node name="Box" type="MeshInstance3D" parent="Root/VRPN/RB1"]
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mesh = SubResource("BoxMesh_24d08")
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[node name="RB2" type="Node3D" parent="Root/VRPN"]
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script = ExtResource("2_170dk")
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tracker_name = "RB2"
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[node name="Box2" type="MeshInstance3D" parent="Root/VRPN/RB2"]
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mesh = SubResource("BoxMesh_24d08")
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skeleton = NodePath("../../RB1")
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[node name="Floor" type="MeshInstance3D" parent="Root"]
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mesh = SubResource("PlaneMesh_24d08")
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[node name="Wall" type="MeshInstance3D" parent="Root"]
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transform = Transform3D(-1, 8.74228e-08, -3.82137e-15, 0, -4.37114e-08, -1, -8.74228e-08, -1, 4.37114e-08, 0, 0.93633, 1.06259)
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mesh = SubResource("PlaneMesh_24d08")
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@ -4,15 +4,16 @@ class_name VRPN_Receiver
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@export var tracker_name : String = "Tracker0"
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@export var tracker_sensor : int = 0
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@export var tracker_eulerorder : EulerOrder = EULER_ORDER_XYZ
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func _on_pos_quat(tracker_data : Dictionary):
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if tracker_data['tracker'] == tracker_name and tracker_data['sensor'] == tracker_sensor:
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self.global_position = tracker_data['position']
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# okay, Godot transformation stack is weird! Why would anybody expose
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self.global_rotation = tracker_data['rotation'].get_euler()
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var rotation := tracker_data['rotation'] as Quaternion
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print(tracker_data)
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rotation.x *= -1
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self.global_basis = Basis(rotation)
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#print(tracker_data)
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