working on transformations
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2 changed files with 23 additions and 10 deletions
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@ -4,15 +4,16 @@ class_name VRPN_Receiver
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@export var tracker_name : String = "Tracker0"
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@export var tracker_sensor : int = 0
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@export var tracker_eulerorder : EulerOrder = EULER_ORDER_XYZ
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func _on_pos_quat(tracker_data : Dictionary):
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if tracker_data['tracker'] == tracker_name and tracker_data['sensor'] == tracker_sensor:
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self.global_position = tracker_data['position']
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# okay, Godot transformation stack is weird! Why would anybody expose
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self.global_rotation = tracker_data['rotation'].get_euler()
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print(tracker_data)
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var rotation := tracker_data['rotation'] as Quaternion
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rotation.x *= -1
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self.global_basis = Basis(rotation)
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#print(tracker_data)
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