refactor work and documentation
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README.md
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README.md
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A native GDScript implementation of the [VRPN](https://vrpn.github.io/) client protocol.
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# TOC
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# Background
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Various VR tools even today in use are providing an interface for tracking data by implementing a VPRN server. Binding a the actual VRPN library into an extension is proven and working but is quite a burden if the main aim of usage is receiving tracking data. Hence, this project was born to allow for easy integration of VRPN tracking in Godot.
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VR hardware and software provide commonly an interface for tracking data by implementing a VPRN server. Binding the actual VRPN client library into an extension is proven and working poses a burden for maintenance and deployability. To solve this gdvrpn allows for a native integration of VRPN tracking in Godot.
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This project does not implement any server components and is only tested with a limited number of devices in our lab.
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This project does not implement any server components or forwarding and is only tested with a limited number of devices in our lab. Currently, UDP mode is under development.
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# Install
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# Usage
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TBW
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There are two components, a `VRPN_Client` and needed for using this addon:
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`VPRPN_Client` is mandatory and implements the network component of this addon that parses the data received and broadcasts them to the respective receivers within the scene tree.
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`VRPN_Tracker` is a receiver taking pose information (i.e. position and orientation) of a rigid body and applies it to the nodes global transform.
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`VRPN_Button` is a receiver of button events.
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## Example
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For some inspiration try the example `spin_tracker.tscn`. To create a test input use the shipped VRPN config file `test/vrpn.test.cfg` as follows (from the root of this repository)
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```bash
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$> vrpn_server -f addons/vrpn/tests/vrpn.test.cfg
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```
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# License
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