coursebuilder/test/maacs/v2/3dcc/lang.en.yaml
2025-03-17 20:47:27 +01:00

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YAML

goal: |
Students learn a wide range of fundamental computer graphics concepts to create 3D content for games, animations and visualizations. In-depth, practice-oriented knowledge in the field of 3D modeling animation and compositing is taught. In addition, students learn basics principles of aesthetics, composition of space make efficient use of computer graphics to conceptualize, plan and implement visually appealing content. Latest techniques are tought to adapt to a number of 3D content pipelines through project work.
content: |
- Human perception
- Visual communication and design methodology
- Scenedesign, Gestalt and semiotics
- Tenets of space
- 3D model representations and visualization
- modelling techniques
- Animationprinciples and techniques
- Match-Moving and Motion-Capturing
- Scene- and project management
- Image synthesis (rasterization, raytracing, pathtracing and radiosity)
- Lighttransport, texturing and PBR workflow
- Lighting and camera work
- special FX and 3D compositing
teaching-material: |
- seminar
- exersises
- inpromptu designs
- video tutorials
prerequisites: >
No formal prerequisites. For a successful attendance the course *Computergraphics* is recommended.
workload: "overall 150h comprising of 60h in-person training, 60h of self-study and 30h exam preperation and exam"
form-of-exam:
spec: submitted project (70%) and oral exam (30% ~20min)