# German de: name: Interactive Systems id: InteractSys instructor: Prof. Hartmut Seichter, PhD goal: | Studierende lernen vertieftes Wissen um grafische Nutzeroberflächen zu analysieren und informierte Designentscheidungen zu treffen. Dabei werden auch Grundlagen der Wahrnehmung vermittelt. Studierende entwickeln anhand von Prototypen anwendbares Wissen Interaktionen zu messen und anhand von wissenschaftlichen Methoden zu bewerten. content: | * Wahrnehmung * Visuelle Gestaltung von Graphischen Nutzerschnittstellen * Applikationsdesign mit Fokus auf GUI Konzepte * Nutzerstudien * Evaluierungsmethoden mit interaktiven visuellen Systemen form: flipped classroom mit digitalen Lermodulen und wöchentlichen Lernforum, Übungen am PC prerequisites: Grundlagen Statistik, IETLS score 6.0 oder äquivalent media-of-instruction: | * H5P Lernmodule, Lernforum und Übungen am PC * Auszug aus der Literaturliste: * Card, Stuart K., Thomas P. Moran, and Allen Newell. The Psychology of Human-Computer Interaction. Repr. Mahwah, NJ: Erlbaum, 2008. * Cooper, Alan. About Face: The Essentials of Interaction Design, 4th Edition. 4th edition. Indianapolis, IN: John Wiley and Sons, 2014. * Dix, Alan, Janet Finlay, Gregory D Abowd, and Russell Beale. Human-Computer Interaction. Pearson Education, 2003 * Krug, Steve. Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability. Third edition. Berkeley, Calif.: New Riders, 2014. * Nielsen, Jakob. Usability Engineering. Boston: Academic Press, 1993. author-of-indenture: used-in: Master Applied Computerscience workload: | - Vorlesung/Lernforum 2SWS - Übung 2SWS - Workload: Präsenz (Vorlesung + Übungen) 120h Projektbearbeitung 30h credits: 5CP (5/120) form-of-exam: Projekt term: Wintersemester frequency: einmal im Studienjahr duration: 1 Semester kind: Wahlpflicht remarks: Lehrsprache ist Englisch # English en: name: Interactive Systems id: InteractSys instructor: Prof. Hartmut Seichter, PhD goal: | Students acquire in-depth knowledge how to analyze graphical user interfaces and make informed design decisions. Participants will acquire basics of human perception and locomotion. Using graphical prototypes, students develop actionable knowledge to measure interactions and to evaluate them using recent scientific methods. content: Content and Topics form: flipped classroom with interactive learning modules and weekly learning forum, lab exersies prerequisites: foundations of statistics, IETLS score 6.0 or equivalent media-of-instruction: | * H5P Lernmodule * learning forum * exersises * excerpt from literature list: * Card, Stuart K., Thomas P. Moran, and Allen Newell. The Psychology of Human-Computer Interaction. Repr. Mahwah, NJ: Erlbaum, 2008. * Cooper, Alan. About Face: The Essentials of Interaction Design, 4th Edition. 4th edition. Indianapolis, IN: John Wiley and Sons, 2014. * Dix, Alan, Janet Finlay, Gregory D Abowd, and Russell Beale. Human-Computer Interaction. Pearson Education, 2003 * Krug, Steve. Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability. Third edition. Berkeley, Calif.: New Riders, 2014. * Nielsen, Jakob. Usability Engineering. Boston: Academic Press, 1993. author-of-indenture: used-in: Master Applied Computer Science workload: | - lecture/learning forum 2SWS - exersises 2SWS - workload: in-person (lecture + exersises) 120h project work 30h credits: 5CP (5/180) form-of-exam: project term: winter term frequency: once per study year duration: one semester kind: elective remarks: taught in English