# German
de:
  name: Interactive Systems
  id: InteractSys
  instructor: Prof. Hartmut Seichter, PhD
  goal: |
    Studierende lernen vertieftes Wissen um grafische Nutzeroberflächen zu analysieren
    und informierte Designentscheidungen zu treffen. Dabei werden auch Grundlagen der
    Wahrnehmung vermittelt. Studierende entwickeln anhand von Prototypen anwendbares
    Wissen Interaktionen zu messen und anhand von wissenschaftlichen Methoden
    zu bewerten. 
  content: |
    * Wahrnehmung
    * Visuelle Gestaltung von Graphischen Nutzerschnittstellen
    * Applikationsdesign mit Fokus auf GUI Konzepte
    * Nutzerstudien
    * Evaluierungsmethoden mit interaktiven visuellen Systemen
  form: flipped classroom mit digitalen Lermodulen und wöchentlichen Lernforum, Übungen am PC
  prerequisites: Grundlagen Statistik, IETLS score 6.0 oder äquivalent
  media-of-instruction: |
    * H5P Lernmodule, Lernforum und Übungen am PC
    * Auszug aus der Literaturliste:
      * Card, Stuart K., Thomas P. Moran, and Allen Newell. The Psychology of Human-Computer Interaction. Repr. Mahwah, NJ: Erlbaum, 2008.
      * Cooper, Alan. About Face: The Essentials of Interaction Design, 4th Edition. 4th edition. Indianapolis, IN: John Wiley and Sons, 2014.
      * Dix, Alan, Janet Finlay, Gregory D Abowd, and Russell Beale. Human-Computer Interaction. Pearson Education, 2003
      * Krug, Steve. Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability. Third edition. Berkeley, Calif.: New Riders, 2014.
      * Nielsen, Jakob. Usability Engineering. Boston: Academic Press, 1993.

  author-of-indenture: 
  used-in: Master Applied Computerscience
  workload: |
    - Vorlesung/Lernforum 2SWS
    - Übung 2SWS
    - Workload: Präsenz (Vorlesung + Übungen) 120h Projektbearbeitung 30h
  credits: 5CP  (5/120)
  form-of-exam: Projekt
  term: Wintersemester
  frequency: einmal im Studienjahr
  duration: 1 Semester
  kind: Wahlpflicht
  remarks: Lehrsprache ist Englisch
  
# English
en:
  name: Interactive Systems
  id: InteractSys
  instructor: Prof. Hartmut Seichter, PhD
  goal: |
    Students acquire in-depth knowledge how to analyze graphical user interfaces and make informed design decisions.
    Participants will acquire basics of human perception and locomotion. Using graphical prototypes, students develop 
    actionable knowledge to measure interactions and to evaluate them using recent scientific methods.
    content: Content and Topics
  form: flipped classroom with interactive learning modules and weekly learning forum, lab exersies
  prerequisites: foundations of statistics, IETLS score 6.0 or equivalent
  media-of-instruction: |
   * H5P Lernmodule
   * learning forum
   * exersises
   * excerpt from literature list:
      * Card, Stuart K., Thomas P. Moran, and Allen Newell. The Psychology of Human-Computer Interaction. Repr. Mahwah, NJ: Erlbaum, 2008.
      * Cooper, Alan. About Face: The Essentials of Interaction Design, 4th Edition. 4th edition. Indianapolis, IN: John Wiley and Sons, 2014.
      * Dix, Alan, Janet Finlay, Gregory D Abowd, and Russell Beale. Human-Computer Interaction. Pearson Education, 2003
      * Krug, Steve. Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability. Third edition. Berkeley, Calif.: New Riders, 2014.
      * Nielsen, Jakob. Usability Engineering. Boston: Academic Press, 1993.

  author-of-indenture: 
  used-in: Master Applied Computer Science
  workload: |
    - lecture/learning forum 2SWS
    - exersises 2SWS  
    - workload: in-person (lecture + exersises) 120h project work 30h
  credits: 5CP (5/180)
  form-of-exam: project
  term: winter term
  frequency: once per study year
  duration: one semester
  kind: elective
  remarks: taught in English