first MVP
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@ -3,6 +3,9 @@ name: {
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en: "Computer Graphics"
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}
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credits:
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value: 5
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# common
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common:
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id: CG # fix for any variante
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@ -72,6 +75,30 @@ content:
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* Overview visualizations
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* Graphical User Interfaces
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media-of-instruction:
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de: |
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* H5P Lernmodule
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* Lernforum
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* Übungen
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* Folien
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* Auszug aus der Literaturliste:
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* Bar-Zeev, Avi. Scenegraphs: Past, Present and Future, 2003 http://www.realityprime.com/scenegraph.php
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* Burley, Brent. “Physically-Based Shading at Disney.” In ACM SIGGRAPH, 2012:1-7, 2012
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* Goldstein, E. Bruce. Sensation and Perception. 3rd ed. Belmont, Calif.: Wadsworth Pub. Co., 1989
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* Hughes, John F. Computer Graphics: Principles and Practice. Third edition. Upper Saddle River, New Jersey: Addison-Wesley, 2014
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* Shirley, Peter, and R. Keith Morley. Realistic Ray Tracing. 2. ed. Natick, Mass: A K Peters, 2003
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en: |
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* H5P learning modules
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* learning forum
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* exersises
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* slides and quizzes
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* Literature:
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* Bar-Zeev, Avi. Scenegraphs: Past, Present and Future, 2003 http://www.realityprime.com/scenegraph.php.
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* Burley, Brent. “Physically-Based Shading at Disney.” In ACM SIGGRAPH, 2012:1–7, 2012
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* Goldstein, E. Bruce. Sensation and Perception. 3rd ed. Belmont, Calif.: Wadsworth Pub. Co., 1989
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* Hughes, John F. Computer Graphics: Principles and Practice. Third edition. Upper Saddle River, New Jersey: Addison-Wesley, 2014
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* Shirley, Peter, and R. Keith Morley. Realistic Ray Tracing. 2. ed. Natick, Mass: A K Peters, 2003
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# German Variant
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de:
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