first MVP

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Hartmut Seichter 2023-11-08 15:32:41 +01:00
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commit e2e96c9f43
4 changed files with 151 additions and 116 deletions

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@ -3,6 +3,9 @@ name: {
en: "Computer Graphics"
}
credits:
value: 5
# common
common:
id: CG # fix for any variante
@ -72,6 +75,30 @@ content:
* Overview visualizations
* Graphical User Interfaces
media-of-instruction:
de: |
* H5P Lernmodule
* Lernforum
* Übungen
* Folien
* Auszug aus der Literaturliste:
* Bar-Zeev, Avi. Scenegraphs: Past, Present and Future, 2003 http://www.realityprime.com/scenegraph.php
* Burley, Brent. “Physically-Based Shading at Disney.” In ACM SIGGRAPH, 2012:1-7, 2012
* Goldstein, E. Bruce. Sensation and Perception. 3rd ed. Belmont, Calif.: Wadsworth Pub. Co., 1989
* Hughes, John F. Computer Graphics: Principles and Practice. Third edition. Upper Saddle River, New Jersey: Addison-Wesley, 2014
* Shirley, Peter, and R. Keith Morley. Realistic Ray Tracing. 2. ed. Natick, Mass: A K Peters, 2003
en: |
* H5P learning modules
* learning forum
* exersises
* slides and quizzes
* Literature:
* Bar-Zeev, Avi. Scenegraphs: Past, Present and Future, 2003 http://www.realityprime.com/scenegraph.php.
* Burley, Brent. “Physically-Based Shading at Disney.” In ACM SIGGRAPH, 2012:17, 2012
* Goldstein, E. Bruce. Sensation and Perception. 3rd ed. Belmont, Calif.: Wadsworth Pub. Co., 1989
* Hughes, John F. Computer Graphics: Principles and Practice. Third edition. Upper Saddle River, New Jersey: Addison-Wesley, 2014
* Shirley, Peter, and R. Keith Morley. Realistic Ray Tracing. 2. ed. Natick, Mass: A K Peters, 2003
# German Variant
de: