From d35a9baf258f9fc4a1c4387410244551164d046e Mon Sep 17 00:00:00 2001 From: Hartmut Seichter Date: Wed, 8 Nov 2023 15:40:05 +0100 Subject: [PATCH] minor doc update --- README.md | 13 +++-- test/simple/mod.cg.yaml | 103 ++++------------------------------------ 2 files changed, 17 insertions(+), 99 deletions(-) diff --git a/README.md b/README.md index 14470ab..393195e 100644 --- a/README.md +++ b/README.md @@ -1,10 +1,10 @@ # CourseBuilder -Coursebuilder is a helper and validator for curricula. It helps to amalgate and validate curricula descriptions in order to generate legally required documents for university courses. -# Author - -(c) Copyright 2020-2023 Hartmut Seichter +Coursebuilder is a preprocessor tool for [pandoc](https://pandoc.org) +to generate multi-lingual curricula documentation tables from +structured representations as a flatfile database. Data scheme and +actual values are kept in YAML files in order to version them with git. # Usage @@ -23,6 +23,11 @@ options: using provided schema ``` +# Author + +(c) Copyright 2020-2023 Hartmut Seichter + + # Licence diff --git a/test/simple/mod.cg.yaml b/test/simple/mod.cg.yaml index 91353be..16fd81e 100644 --- a/test/simple/mod.cg.yaml +++ b/test/simple/mod.cg.yaml @@ -3,28 +3,18 @@ name: { en: "Computer Graphics" } +id: + value: CG + credits: value: 5 -# common -common: - id: CG # fix for any variante - instructor: Prof. Hartmut Seichter, PhD - credits: 5 # numerical value - term: winter # winter, summer, both - frequency: once_per_year, once_per_term - duration: 1 # 1=one term - kind: comp #compulsory, elective - workload: | - - Vorlesung 2SWS - - Übung 2SWS - - Workload: Präsenz (Vorlesung + Übung) 120h Prüfungsvorbereitung 30h - author-of-indenture: - form: lecture # lecture, seminar, lecture_seminar, lecture_exersice, project - form-of-exam: value: written +form: + value: lecture + kind: value: compulsory @@ -83,7 +73,7 @@ media-of-instruction: * Folien * Auszug aus der Literaturliste: * Bar-Zeev, Avi. Scenegraphs: Past, Present and Future, 2003 http://www.realityprime.com/scenegraph.php - * Burley, Brent. “Physically-Based Shading at Disney.” In ACM SIGGRAPH, 2012:1-7, 2012 + * Burley, Brent. “Physically-Based Shading at Disney.” In ACM SIGGRAPH, 2012:1--7, 2012 * Goldstein, E. Bruce. Sensation and Perception. 3rd ed. Belmont, Calif.: Wadsworth Pub. Co., 1989 * Hughes, John F. Computer Graphics: Principles and Practice. Third edition. Upper Saddle River, New Jersey: Addison-Wesley, 2014 * Shirley, Peter, and R. Keith Morley. Realistic Ray Tracing. 2. ed. Natick, Mass: A K Peters, 2003 @@ -94,84 +84,7 @@ media-of-instruction: * slides and quizzes * Literature: * Bar-Zeev, Avi. Scenegraphs: Past, Present and Future, 2003 http://www.realityprime.com/scenegraph.php. - * Burley, Brent. “Physically-Based Shading at Disney.” In ACM SIGGRAPH, 2012:1–7, 2012 + * Burley, Brent. “Physically-Based Shading at Disney.” In ACM SIGGRAPH, 2012:1--7, 2012 * Goldstein, E. Bruce. Sensation and Perception. 3rd ed. Belmont, Calif.: Wadsworth Pub. Co., 1989 * Hughes, John F. Computer Graphics: Principles and Practice. Third edition. Upper Saddle River, New Jersey: Addison-Wesley, 2014 * Shirley, Peter, and R. Keith Morley. Realistic Ray Tracing. 2. ed. Natick, Mass: A K Peters, 2003 - - -# German Variant -de: - name: Computergrafik - goal: - Computergrafik ist ein Schmelztiegel von Technologien in der Informatik mit dem Ziel visuelle - Inhalte effizient zu generieren und dem Nutzer zu präsentieren. Studierende können den - Zusammenhang von visuellen Technologien in der Informatik, den zugrunde liegenden mathematischen - Konzepte und der Physiognomie des Menschen, insbesondere des Sehapparates herstellen. - Sie können die Eigenschaften verschiedener Darstellungsformen und -techniken analysieren und - bewerten. Sie lernen grundsätzliche Technologien der 3D Echtzeitdarstellung - kennen und wenden diese an. - content: | - * Grundkenntnisse der menschlichen Wahrnehmung - * Grundkonzepte der Bilderzeugung, Speicherung und Transformation - * Anwendungen von Computergrafik - * Technologien zur Bilddarstellung - * 3D Modelle, insbesondere Surface- und Volumemodelle - * Transformationspipeline - * Homogene Vektorräume und Transformationen - * Szenengraphen und Echtzeit Rendering APIs - * Bildsyntheseverfahren - * Geometrie und Bild Samplingverfahren und Anti-Aliasing Strategien - * Lichttransport, Physikalische Beleuchtungsmodelle - * Texturierungsverfahren - * Überblick Visualisierung - * Graphische Nutzeroberflächen und Systeme - prerequisites: Lineare Algebra, Englisch Kenntnisse min. IELTS Score 6.0 - media-of-instruction: | - * H5P Lernmodule - * Lernforum - * Übungen - * Folien - * Auszug aus der Literaturliste: - * Bar-Zeev, Avi. Scenegraphs: Past, Present and Future, 2003 http://www.realityprime.com/scenegraph.php - * Burley, Brent. “Physically-Based Shading at Disney.” In ACM SIGGRAPH, 2012:1-7, 2012 - * Goldstein, E. Bruce. Sensation and Perception. 3rd ed. Belmont, Calif.: Wadsworth Pub. Co., 1989 - * Hughes, John F. Computer Graphics: Principles and Practice. Third edition. Upper Saddle River, New Jersey: Addison-Wesley, 2014 - * Shirley, Peter, and R. Keith Morley. Realistic Ray Tracing. 2. ed. Natick, Mass: A K Peters, 2003 - -# English -en: - name: Computer Graphics - goal: | - Computer graphics is describing all techniques in computer science - generating images perceivable by humans. Participants will have a broad - overview of techniques and concepts of computer graphics. They will be - able to apply theoretical concepts in practice. - content: | - * Basics of human perception - * Concepts of image storage and manipulation - * Applications of computer graphics - * Display sytems - * 3D models,i.e. surface and volume models - * Transformationspipeline - * Homogenous vector spaces and transformations - * Scenegraphs and rendering APIs - * Methods for image-synthesis - * Sampling in computer graphics - * Light transport and shading models - * Texturing - * Overview visualizations - * Graphical User Interfaces - prerequisites: linear algebra, min. level IELTS score 6.0 - media-of-instruction: | - * H5P learning modules - * learning forum - * exersises - * slides and quizzes - * Literature: - * Bar-Zeev, Avi. Scenegraphs: Past, Present and Future, 2003 http://www.realityprime.com/scenegraph.php. - * Burley, Brent. “Physically-Based Shading at Disney.” In ACM SIGGRAPH, 2012:1–7, 2012 - * Goldstein, E. Bruce. Sensation and Perception. 3rd ed. Belmont, Calif.: Wadsworth Pub. Co., 1989 - * Hughes, John F. Computer Graphics: Principles and Practice. Third edition. Upper Saddle River, New Jersey: Addison-Wesley, 2014 - * Shirley, Peter, and R. Keith Morley. Realistic Ray Tracing. 2. ed. Natick, Mass: A K Peters, 2003 -