initial stab in restructuring and generating curricula
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test/mod.cg.yaml
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name:
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de: Computergrafik
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en: Computer Graphics
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id:
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value: CG
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credits:
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value: 5
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form-of-exam:
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value: written
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form-of-instruction:
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value: { 'lecture': 2, 'exersise': 1 }
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term:
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value: [1, 3]
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duration:
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value: 1
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kind:
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value: compulsory
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goal:
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de: |
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Computergrafik ist ein Schmelztiegel von Technologien in der Informatik mit dem Ziel visuelle
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Inhalte effizient zu generieren und dem Nutzer zu präsentieren. Studierende können den
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Zusammenhang von visuellen Technologien in der Informatik, den zugrunde liegenden mathematischen
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Konzepte und der Physiognomie des Menschen, insbesondere des Sehapparates herstellen.
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Sie können die Eigenschaften verschiedener Darstellungsformen und -techniken analysieren und
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bewerten. Sie lernen grundsätzliche Technologien der 3D Echtzeitdarstellung
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kennen und wenden diese an.
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en: |
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Computer graphics is describing all techniques in computer science
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generating images perceivable by humans. Participants will have a broad
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overview of techniques and concepts of computer graphics. They will be
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able to apply theoretical concepts in practice.
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content:
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de: |
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* Grundkenntnisse der menschlichen Wahrnehmung
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* Grundkonzepte der Bilderzeugung, Speicherung und Transformation
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* Anwendungen von Computergrafik
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* Technologien zur Bilddarstellung
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* 3D Modelle, insbesondere Surface- und Volumemodelle
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* Transformationspipeline
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* Homogene Vektorräume und Transformationen
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* Szenengraphen und Echtzeit Rendering APIs
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* Bildsyntheseverfahren
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* Geometrie und Bild Samplingverfahren und Anti-Aliasing Strategien
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* Lichttransport, Physikalische Beleuchtungsmodelle
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* Texturierungsverfahren
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* Überblick Visualisierung
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* Graphische Nutzeroberflächen und Systeme
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en: |
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* Basics of human perception
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* Concepts of image storage and manipulation
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* Applications of computer graphics
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* Display sytems
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* 3D models,i.e. surface and volume models
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* Transformationspipeline
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* Homogenous vector spaces and transformations
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* Scenegraphs and rendering APIs
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* Methods for image-synthesis
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* Sampling in computer graphics
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* Light transport and shading models
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* Texturing
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* Overview visualizations
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* Graphical User Interfaces
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teaching-material:
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de: |
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* H5P Lernmodule
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* Lernforum
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* Übungen
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* Folien
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* Auszug aus der Literaturliste:
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* Bar-Zeev, Avi. Scenegraphs: Past, Present and Future, 2003 http://www.realityprime.com/scenegraph.php
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* Burley, Brent. “Physically-Based Shading at Disney.” In ACM SIGGRAPH, 2012:1--7, 2012
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* Goldstein, E. Bruce. Sensation and Perception. 3rd ed. Belmont, Calif.: Wadsworth Pub. Co., 1989
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* Hughes, John F. Computer Graphics: Principles and Practice. Third edition. Upper Saddle River, New Jersey: Addison-Wesley, 2014
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* Shirley, Peter, and R. Keith Morley. Realistic Ray Tracing. 2. ed. Natick, Mass: A K Peters, 2003
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en: |
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* H5P learning modules
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* learning forum
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* exersises
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* slides and quizzes
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* Literature:
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* Bar-Zeev, Avi. Scenegraphs: Past, Present and Future, 2003 http://www.realityprime.com/scenegraph.php.
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* Burley, Brent. “Physically-Based Shading at Disney.” In ACM SIGGRAPH, 2012:1--7, 2012
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* Goldstein, E. Bruce. Sensation and Perception. 3rd ed. Belmont, Calif.: Wadsworth Pub. Co., 1989
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* Hughes, John F. Computer Graphics: Principles and Practice. Third edition. Upper Saddle River, New Jersey: Addison-Wesley, 2014
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* Shirley, Peter, and R. Keith Morley. Realistic Ray Tracing. 2. ed. Natick, Mass: A K Peters, 2003
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prerequisites:
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de: ""
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en: ""
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author-of-indenture:
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de: ""
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en: ""
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used-in:
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de: "Master Applied Computerscience"
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en: "Master Applied Computerscience"
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workload:
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de: "2SWS Vorlesung 1SWS Übung"
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en: "2SWS lecture 1SWS exersise"
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form-of-exam:
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value: written
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spec:
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de: "120min Klausur"
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en: "120min exam"
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frequency:
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value: once_per_year
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kind:
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value: compulsory
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remarks:
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de:
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en:
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