105 lines
3.7 KiB
YAML
105 lines
3.7 KiB
YAML
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name:
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de: Interactive Systems
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en: Interactive Systems
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instructor:
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de: Prof. Hartmut Seichter, PhD
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en: Prof. Hartmut Seichter, PhD
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id:
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value: InteractSys
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form-of-instruction:
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value: { 'lecture': 2, 'exersise': 2 }
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goal:
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de: |
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Studierende lernen vertieftes Wissen um grafische Nutzeroberflächen
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zu analysieren und informierte Designentscheidungen zu treffen.
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Dabei werden auch Grundlagen der Wahrnehmung vermittelt.
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Studierende entwickeln anhand von Prototypen anwendbares Wissen
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Interaktionen zu messen und anhand von wissenschaftlichen
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Methoden zu bewerten.
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en: |
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Students acquire in-depth knowledge to analyse graphical user interfaces,
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analyse and make informed design decisions. Basics of perception are taught.
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Students develop applicable knowledge using prototypes to measure
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interactions and evaluate them using scientific methods.
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content:
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de: |
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- Wahrnehmung
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- Visuelle Gestaltung von Graphischen Nutzerschnittstellen
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- Applikationsdesign mit Fokus auf GUI Konzepte
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- Nutzerstudien
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- Evaluierungsmethoden mit interaktiven visuellen Systemen
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en: |
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- Perception
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- Visual design of graphical user interfaces
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- Application design with a focus on GUI concepts
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- User studies
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- Evaluation methods with interactive visual systems
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teaching-material:
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de: |
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- H5P Lernmodule, Lernforum und Übungen am PC
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- Auszug aus der Literaturliste:
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- Card, Stuart K., Thomas P. Moran, and Allen Newell. The Psychology of Human-Computer Interaction. Repr. Mahwah, NJ: Erlbaum, 2008.
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- Cooper, Alan. About Face: The Essentials of Interaction Design, 4th Edition. 4th edition. Indianapolis, IN: John Wiley and Sons, 2014.
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- Dix, Alan, Janet Finlay, Gregory D Abowd, and Russell Beale. Human-Computer Interaction. Pearson Education, 2003
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- Krug, Steve. Don’t Make Me Think, Revisited: A Common Sense Approach to Web Usability. Third edition. Berkeley, Calif.: New Riders, 2014.
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- Nielsen, Jakob. Usability Engineering. Boston: Academic Press, 1993.
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en: |
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- H5P learning modules, Q&A meetings and lab sessions
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- Excerpt from literature list:
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- Card, Stuart K., Thomas P. Moran, and Allen Newell. The Psychology of Human-Computer Interaction. Repr. Mahwah, NJ: Erlbaum, 2008.
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- Cooper, Alan. About Face: The Essentials of Interaction Design, 4th Edition. 4th edition. Indianapolis, IN: John Wiley and Sons, 2014.
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- Dix, Alan, Janet Finlay, Gregory D Abowd, and Russell Beale. Human-Computer Interaction. Pearson Education, 2003
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- Krug, Steve. Don’t Make Me Think, Revisited: A Common Sense Approach to Web Usability. Third edition. Berkeley, Calif.: New Riders, 2014.
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- Nielsen, Jakob. Usability Engineering. Boston: Academic Press, 1993.
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prerequisites:
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de: >
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Formale Voraussetzung bestehen nicht.
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Für eine erfolgreiche Teilnahme sollten Kenntnisse in Statistik und Programmierung vorhanden sein.
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en: >
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No formal prerequisites. Knowledge in statistics and programming are advisable.
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author-of-indenture:
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de:
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en:
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used-in:
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de: "Master Applied Computerscience"
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en: "Master Applied Computerscience"
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workload:
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de: "150h Insgesamt bestehend aus 60 Stunden Präsenzzeit, 60 Stunden Selbststudium, 30h Prüfung und Prüfungsvorbereitung"
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en: "overall 150h comprising of 60h in-person training, 60h of self-study and 30h exam preperation and exam"
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credits:
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value: 5
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form-of-exam:
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value: alternative
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spec:
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de: abzugebende Projektarbeit (80%) und Dokumentation (20%)
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en: submitted project (80%) and documentation (20%)
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term:
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value: 3
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frequency:
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value: once_per_year
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duration:
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value: 1
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kind:
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value: compulsory_elective
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remarks:
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de:
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en:
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