79 lines
3.7 KiB
YAML
79 lines
3.7 KiB
YAML
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# German
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de:
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name: Interactive Systems
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id: InteractSys
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instructor: Prof. Hartmut Seichter, PhD
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goal: |
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Studierende lernen vertieftes Wissen um grafische Nutzeroberflächen zu analysieren
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und informierte Designentscheidungen zu treffen. Dabei werden auch Grundlagen der
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Wahrnehmung vermittelt. Studierende entwickeln anhand von Prototypen anwendbares
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Wissen Interaktionen zu messen und anhand von wissenschaftlichen Methoden
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zu bewerten.
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content: |
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* Wahrnehmung
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* Visuelle Gestaltung von Graphischen Nutzerschnittstellen
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* Applikationsdesign mit Fokus auf GUI Konzepte
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* Nutzerstudien
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* Evaluierungsmethoden mit interaktiven visuellen Systemen
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form: flipped classroom mit digitalen Lermodulen und wöchentlichen Lernforum, Übungen am PC
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prerequisites: Grundlagen Statistik, IETLS score 6.0 oder äquivalent
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media-of-instruction: |
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* H5P Lernmodule, Lernforum und Übungen am PC
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* Auszug aus der Literaturliste:
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* Card, Stuart K., Thomas P. Moran, and Allen Newell. The Psychology of Human-Computer Interaction. Repr. Mahwah, NJ: Erlbaum, 2008.
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* Cooper, Alan. About Face: The Essentials of Interaction Design, 4th Edition. 4th edition. Indianapolis, IN: John Wiley and Sons, 2014.
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* Dix, Alan, Janet Finlay, Gregory D Abowd, and Russell Beale. Human-Computer Interaction. Pearson Education, 2003
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* Krug, Steve. Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability. Third edition. Berkeley, Calif.: New Riders, 2014.
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* Nielsen, Jakob. Usability Engineering. Boston: Academic Press, 1993.
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author-of-indenture:
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used-in: Master Applied Computerscience
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workload: |
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- Vorlesung/Lernforum 2SWS
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- Übung 2SWS
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- Workload: Präsenz (Vorlesung + Übungen) 120h Projektbearbeitung 30h
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credits: 5CP (5/120)
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form-of-exam: Projekt
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term: Wintersemester
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frequency: einmal im Studienjahr
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duration: 1 Semester
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kind: Wahlpflicht
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remarks: Lehrsprache ist Englisch
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# English
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en:
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name: Interactive Systems
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id: InteractSys
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instructor: Prof. Hartmut Seichter, PhD
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goal: |
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Students acquire in-depth knowledge how to analyze graphical user interfaces and make informed design decisions.
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Participants will acquire basics of human perception and locomotion. Using graphical prototypes, students develop
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actionable knowledge to measure interactions and to evaluate them using recent scientific methods.
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content: Content and Topics
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form: flipped classroom with interactive learning modules and weekly learning forum, lab exersies
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prerequisites: foundations of statistics, IETLS score 6.0 or equivalent
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media-of-instruction: |
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* H5P Lernmodule
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* learning forum
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* exersises
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* excerpt from literature list:
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* Card, Stuart K., Thomas P. Moran, and Allen Newell. The Psychology of Human-Computer Interaction. Repr. Mahwah, NJ: Erlbaum, 2008.
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* Cooper, Alan. About Face: The Essentials of Interaction Design, 4th Edition. 4th edition. Indianapolis, IN: John Wiley and Sons, 2014.
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* Dix, Alan, Janet Finlay, Gregory D Abowd, and Russell Beale. Human-Computer Interaction. Pearson Education, 2003
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* Krug, Steve. Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability. Third edition. Berkeley, Calif.: New Riders, 2014.
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* Nielsen, Jakob. Usability Engineering. Boston: Academic Press, 1993.
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author-of-indenture:
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used-in: Master Applied Computer Science
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workload: |
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- lecture/learning forum 2SWS
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- exersises 2SWS
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- workload: in-person (lecture + exersises) 120h project work 30h
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credits: 5CP (5/180)
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form-of-exam: project
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term: winter term
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frequency: once per study year
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duration: one semester
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kind: elective
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remarks: taught in English
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