113 lines
4.4 KiB
YAML
113 lines
4.4 KiB
YAML
|
name:
|
||
|
de: Virtual and Augmented Environments
|
||
|
en: Virtual and Augmented Environments
|
||
|
|
||
|
instructor:
|
||
|
de: Prof. Hartmut Seichter, PhD
|
||
|
en: Prof. Hartmut Seichter, PhD
|
||
|
|
||
|
id:
|
||
|
value: VirtAugEnv
|
||
|
|
||
|
form-of-instruction:
|
||
|
value: { 'seminar': 2, 'exersise': 2 }
|
||
|
|
||
|
goal:
|
||
|
de: >
|
||
|
Studierende beschäftigen sich tiefgreifend mit Technologien der
|
||
|
Mixed, Augmented und Virtual Reality. Es werden der Stand
|
||
|
der Technik im Seminar detailliert erörtert und es werden wissenschaftliche
|
||
|
Diskussionen um die jeweiligen Technologien geführt. Anhand von heutigen
|
||
|
VR/AR und MR Technologien setzen sich die Teilnehmer mit dem Stand der
|
||
|
Technik und den Möglichkeiten der Umsetzung von immersiven
|
||
|
Medienprodukten auseinander.
|
||
|
|
||
|
en:
|
||
|
Students acquire in depth knowledge with technologies of Mixed,
|
||
|
Augmented and Virtual Reality. The state of the art is discussed in detail
|
||
|
in this seminar. Using today's VR/AR and MR technologies
|
||
|
the participants will implement a prototype to learn about the possibilities of
|
||
|
current immersive media products.
|
||
|
|
||
|
content:
|
||
|
de: |
|
||
|
- Tracking Technologien
|
||
|
- Display Technologien in VR und AR
|
||
|
- Interaktionsgeräte
|
||
|
- Interaktionstechniken
|
||
|
- Echtzeitrendering-Methoden
|
||
|
- Stereorendering
|
||
|
- Compositing
|
||
|
- Evaluierungsmethoden in VR/AR
|
||
|
- Human Factors in VR/AR
|
||
|
en: |
|
||
|
* tracking technolgies
|
||
|
* display technologies in VR and AR
|
||
|
* interaction devices
|
||
|
* interaction techniques
|
||
|
* realtime rendering methods
|
||
|
* stereo rendering
|
||
|
* compositing
|
||
|
* UX and evaluation methods in VR/AR
|
||
|
* human factors in VR/AR
|
||
|
|
||
|
teaching-material:
|
||
|
de: |
|
||
|
- Folien, Vorlesungen, Vorträge
|
||
|
- Auszug aus der Literaturliste:
|
||
|
- Drummond, T., and R. Cipolla. “Real-Time Visual Tracking of Complex Structures.” IEEE Transactions on Pattern Analysis and Machine Intelligence 24, no. 7 (July 2002): 932-46. https://doi.org/10.1109/TPAMI.2002.1017620.
|
||
|
- LaViola, Joseph J., Ernst Kruijff, Ryan P. McMahan, Doug A. Bowman, and Ivan Poupyrev. 3D User Interfaces: Theory and Practice. Second edition. Addison-Wesley Usability and HCI Series. Boston: Addison-Wesley, 2017\.
|
||
|
- Stanney, Kay, Cali Fidopiastis, and Linda Foster. “Virtual Reality Is Sexist: But It Does Not Have to Be.” Frontiers in Robotics and AI 7 (January 31, 2020). https://doi.org/10.3389/frobt.2020.00004.
|
||
|
- Wloka, Mathias M. “Interacting with Virtual Reality.” In In Virtual Environments and Product Development Processes, edited by J. Rix, S. Haas, and J. Teixeira. Chapman and Hall, 1995\.
|
||
|
|
||
|
en: |
|
||
|
* slides, lecture, impulse talks
|
||
|
* excerpt of the literature list:
|
||
|
* Drummond, T., and R. Cipolla. “Real-Time Visual Tracking of Complex Structures.” IEEE Transactions on Pattern Analysis and Machine Intelligence 24, no. 7 (July 2002): 932-46. https://doi.org/10.1109/TPAMI.2002.1017620.
|
||
|
* LaViola, Joseph J., Ernst Kruijff, Ryan P. McMahan, Doug A. Bowman, and Ivan Poupyrev. 3D User Interfaces: Theory and Practice. Second edition. Addison-Wesley Usability and HCI Series. Boston: Addison-Wesley, 2017.
|
||
|
* Stanney, Kay, Cali Fidopiastis, and Linda Foster. “Virtual Reality Is Sexist: But It Does Not Have to Be.” Frontiers in Robotics and AI 7 (January 31, 2020). https://doi.org/10.3389/frobt.2020.00004.
|
||
|
* Wloka, Mathias M. "Interacting with Virtual Reality." In In Virtual Environments and Product Development Processes, edited by J. Rix, S. Haas, and J. Teixeira. Chapman and Hall, 199\.
|
||
|
|
||
|
prerequisites:
|
||
|
de: >
|
||
|
Formale Voraussetzung bestehen nicht. Für eine erfolgreiche Teilnahme sollte das Modul Computergrafik im Vorfeld belegt werden.
|
||
|
en: >
|
||
|
No formal prerequisites. For a successful attendance, knowledge of the topics covered in the module Computergraphics is required.
|
||
|
|
||
|
author-of-indenture:
|
||
|
de:
|
||
|
en:
|
||
|
|
||
|
used-in:
|
||
|
de: "Master Applied Computerscience"
|
||
|
en: "Master Applied Computerscience"
|
||
|
|
||
|
workload:
|
||
|
de: "150h Insgesamt bestehend aus 60 Stunden Präsenzzeit, 90 Stunden Selbststudium und Projektbearbeitung"
|
||
|
en: "overall 150h comprising of 60h in-person training, 90h of self-study and project preperation"
|
||
|
|
||
|
credits:
|
||
|
value: 5
|
||
|
|
||
|
form-of-exam:
|
||
|
value: alternative
|
||
|
spec:
|
||
|
de: abzugebende Projektarbeit (80%) und Dokumentation (20%)
|
||
|
en: submitted project (80%) and documentation (20%)
|
||
|
|
||
|
term:
|
||
|
value: 3
|
||
|
|
||
|
frequency:
|
||
|
value: once_per_year
|
||
|
|
||
|
duration:
|
||
|
value: 1
|
||
|
|
||
|
kind:
|
||
|
value: compulsory_elective
|
||
|
|
||
|
remarks:
|
||
|
de:
|
||
|
en:
|