A re-implementation of VisionSpace with Rust and Bevy
Find a file
2022-12-19 10:09:15 +01:00
.vscode some notes on the progress of PixSpace 2022-07-18 12:20:02 +02:00
src added keyboard binding to simulate viewer movement 2022-12-19 10:09:15 +01:00
.gitignore WiP 2022-11-17 23:19:03 +01:00
Cargo.lock downgraded dependency bytes and integrated the tracker into a system, next step will be to use a system that runs in parallel 2022-12-13 18:13:59 +01:00
Cargo.toml downgraded dependency bytes and integrated the tracker into a system, next step will be to use a system that runs in parallel 2022-12-13 18:13:59 +01:00
LICENSE.md minor update 2022-12-06 15:44:16 +01:00
README.md more precise wording 2022-12-14 13:09:04 +01:00

PixSpace

A model viewer for projective Virtual Reality (VR).

PixSpace is a successor to the VisionSpace software, based on OpenSceneGraph, maintained at the HITLabNZ and the VisionSpaceNG, based on Unity at the Graphics and Interaction Lab.

PixSpace deals/ plans to deal with:

  • getting tracking data (position and orientation) from a VRPN server
  • render composited stereo views allowing for non-linear distortions and overlapping screens
  • loading 3D scene files (whatever bevy supports right now, ideally with asset reload on change)
  • providing a simple way to extend the system with interactions
  • allow for RPC access to control scenes and settings

TODO

  • custom projection matrices
  • [~] build a system that updates a cameras frustum (w/ offaxis)
  • multiple cameras
  • render to texture
  • [~] VRPN (https://github.com/seichter/vrpn-rs) - sync_client.rs seems to do what we need - issue it is Rust 2018

Contributions

Though, I am mostly writing this software on my own, I often ask for help and fortunately FOSS people will be happy to help

@bevy@mastodon.social suggested the following three examples

https://github.com/bevyengine/bevy/blob/main/examples/3d/two_passes.rs https://github.com/bevyengine/bevy/blob/main/examples/3d/split_screen.rs https://github.com/bevyengine/bevy/blob/main/examples/3d/render_to_texture.rs

And ria8651 on bevy #rendering Discord channel explained pointed me towards reversed Z frustum