use bevy::prelude::*;
// this seems to crash
pub fn toggle_fullscreeen(
input: Res>,
mut windows: ResMut,
) {
let window = windows
.get_primary_mut()
.unwrap();
if input.pressed(KeyCode::F) /*&& input.just_pressed(KeyCode::Return) */ {
if window.mode() == WindowMode::Windowed {
window.set_mode(WindowMode::BorderlessFullscreen);
} else {
window.set_mode(WindowMode::Windowed);
}
}
}