# PixSpace A model viewer for projective Virtual Reality (VR). PixSpace is a successor to the VisionSpace software, based on OpenSceneGraph, maintained at the HITLabNZ and the VisionSpaceNG, based on Unity at the Graphics and Interaction Lab. PixSpace deals / plans to deal with: - getting tracking data (position and orientation) from a VRPN server (OptiTrack or other) - render composited stereo views allowing for non-linear distortions and overlapping screens - loading 3D scene files (whatever bevy supports, ideally with asset reload on change) - providing a simple way to extend the system with interactions and custom VR devices - allow for RPC access to control scenes and settings # TODO * [x] custom projection matrices * [~] build a system that updates a cameras frustum (w/ offaxis) * [~] VRPN (https://github.com/seichter/vrpn-rs) - sync_client.rs seems to do what we need - issue it is Rust 2018 * [ ] multiple cameras * [ ] render to texture # Contributions / Notes Though, I am mostly writing this software on my own, I often ask for help and fortunately FOSS people will be happy to help @bevy@mastodon.social suggested the following three examples https://github.com/bevyengine/bevy/blob/main/examples/3d/two_passes.rs https://github.com/bevyengine/bevy/blob/main/examples/3d/split_screen.rs https://github.com/bevyengine/bevy/blob/main/examples/3d/render_to_texture.rs And ria8651 on bevy #rendering Discord channel explained pointed me towards reversed Z frustum further https://thxforthefish.com/posts/reverse_z/ https://vincent-p.github.io/posts/vulkan_perspective_matrix/