Commit graph

16 commits

Author SHA1 Message Date
f3f995815b push broken system to let people eyeball the thread stuff 2023-01-16 19:21:28 +01:00
2a144f3420 update for Lab 2022-12-22 13:11:52 +01:00
6c8c9d70cb update projection matrices 2022-12-20 17:13:17 +01:00
3ebc7b5c51 added up/down for the viewer setup 2022-12-19 22:49:24 +01:00
736e1c46a3 added keyboard binding to simulate viewer movement 2022-12-19 10:09:15 +01:00
fda3502870 update with proper scene setup 2022-12-17 20:57:35 +01:00
714be06192 update 2022-12-14 22:55:26 +01:00
c73726ddc0 update with WiP 2022-12-13 23:18:18 +01:00
d7bc604289 update with VRPN integration 2022-12-11 23:41:22 +01:00
9c778afa2b update to utilize a proper off-axis projection including a demo scene to prototype all systems 2022-12-11 21:12:08 +01:00
040bc8d88a fixed the view frustum calculation 2022-12-11 13:58:18 +01:00
10a41fcfce initial implementation for the off-axis view frustum based on previous code 2022-12-11 12:41:34 +01:00
a7e92ba70a refactor projections into their own module 2022-12-09 21:30:47 +01:00
249187b698 search for problem with custom projection matrices 2022-12-07 20:41:17 +01:00
2b3d00f1d4 working version of the frustum based calculation for the perspective matrix 2022-12-06 21:12:15 +01:00
3b18d1e032 minor update 2022-12-06 15:44:16 +01:00