Commit graph

18 commits

Author SHA1 Message Date
5a75999209 update 2023-01-09 16:07:07 +01:00
d39fd7b0f6 added threading handler for capturing VRPN input 2022-12-20 23:23:03 +01:00
fda3502870 update with proper scene setup 2022-12-17 20:57:35 +01:00
714be06192 update 2022-12-14 22:55:26 +01:00
9c778afa2b update to utilize a proper off-axis projection including a demo scene to prototype all systems 2022-12-11 21:12:08 +01:00
a7e92ba70a refactor projections into their own module 2022-12-09 21:30:47 +01:00
4e59d730fc updated code with reversed projection matrix code 2022-12-09 18:35:37 +01:00
249187b698 search for problem with custom projection matrices 2022-12-07 20:41:17 +01:00
c3b852f312 Change to perspective projection using GLAM 2022-12-07 14:05:26 +01:00
2b3d00f1d4 working version of the frustum based calculation for the perspective matrix 2022-12-06 21:12:15 +01:00
c793c81ee8 initial setup for rendering into a viewport 2022-12-06 16:29:41 +01:00
3b18d1e032 minor update 2022-12-06 15:44:16 +01:00
4a8c9a298a first step done: we have a custom and updatable matrix 2022-12-05 23:01:16 +01:00
348d7dce45 added more features back 2022-11-17 20:10:49 +01:00
5961b984f8 non-working version migrating to bevy 0.9 2022-11-16 23:10:13 +01:00
b4965a3b05 WiP 2022-11-16 23:07:49 +01:00
c33335fc50 tinkering around with bevy 2022-08-07 22:27:40 +02:00
fe7891a978 trying out custom projection code 2022-07-17 23:18:33 +02:00