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5a75999209
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update
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2023-01-09 16:07:07 +01:00 |
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d39fd7b0f6
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added threading handler for capturing VRPN input
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2022-12-20 23:23:03 +01:00 |
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fda3502870
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update with proper scene setup
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2022-12-17 20:57:35 +01:00 |
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714be06192
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update
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2022-12-14 22:55:26 +01:00 |
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9c778afa2b
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update to utilize a proper off-axis projection including a demo scene to prototype all systems
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2022-12-11 21:12:08 +01:00 |
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a7e92ba70a
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refactor projections into their own module
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2022-12-09 21:30:47 +01:00 |
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4e59d730fc
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updated code with reversed projection matrix code
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2022-12-09 18:35:37 +01:00 |
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249187b698
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search for problem with custom projection matrices
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2022-12-07 20:41:17 +01:00 |
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c3b852f312
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Change to perspective projection using GLAM
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2022-12-07 14:05:26 +01:00 |
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2b3d00f1d4
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working version of the frustum based calculation for the perspective matrix
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2022-12-06 21:12:15 +01:00 |
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c793c81ee8
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initial setup for rendering into a viewport
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2022-12-06 16:29:41 +01:00 |
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3b18d1e032
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minor update
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2022-12-06 15:44:16 +01:00 |
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4a8c9a298a
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first step done: we have a custom and updatable matrix
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2022-12-05 23:01:16 +01:00 |
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348d7dce45
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added more features back
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2022-11-17 20:10:49 +01:00 |
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5961b984f8
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non-working version migrating to bevy 0.9
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2022-11-16 23:10:13 +01:00 |
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b4965a3b05
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WiP
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2022-11-16 23:07:49 +01:00 |
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c33335fc50
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tinkering around with bevy
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2022-08-07 22:27:40 +02:00 |
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fe7891a978
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trying out custom projection code
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2022-07-17 23:18:33 +02:00 |
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