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3ebc7b5c51
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added up/down for the viewer setup
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2022-12-19 22:49:24 +01:00 |
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736e1c46a3
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added keyboard binding to simulate viewer movement
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2022-12-19 10:09:15 +01:00 |
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fda3502870
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update with proper scene setup
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2022-12-17 20:57:35 +01:00 |
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714be06192
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update
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2022-12-14 22:55:26 +01:00 |
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c73726ddc0
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update with WiP
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2022-12-13 23:18:18 +01:00 |
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d7bc604289
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update with VRPN integration
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2022-12-11 23:41:22 +01:00 |
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9c778afa2b
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update to utilize a proper off-axis projection including a demo scene to prototype all systems
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2022-12-11 21:12:08 +01:00 |
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040bc8d88a
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fixed the view frustum calculation
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2022-12-11 13:58:18 +01:00 |
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10a41fcfce
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initial implementation for the off-axis view frustum based on previous code
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2022-12-11 12:41:34 +01:00 |
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a7e92ba70a
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refactor projections into their own module
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2022-12-09 21:30:47 +01:00 |
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249187b698
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search for problem with custom projection matrices
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2022-12-07 20:41:17 +01:00 |
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2b3d00f1d4
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working version of the frustum based calculation for the perspective matrix
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2022-12-06 21:12:15 +01:00 |
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3b18d1e032
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minor update
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2022-12-06 15:44:16 +01:00 |
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